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[MOD] Crucible v2.4

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  • morpheus562morpheus562 Member Posts: 335
    roshan wrote: »
    Yes, that is correct.

    Can this mod also handle it if I added the IWD spells using Talents of Faerun?

    Should be good
  • Sayn1911Sayn1911 Member Posts: 2
    Just a little post to say that this mod is fucking great, had a really good time with it. Throne of Bhaal imo always lacked "linear" dungeons and big maps in general, making the combat more tedious than late SoA, forcing frequent rebuffs because you have to move to another area 8 hours away after a single fight, etc.
    This is great, interesting encounters, good map design, well-sized areas, integrates seamlessly into the narrative and the general pacing of late ToB, the art is fantastic, absolutely love it, 10/10, will never play without it again. Cost me two permakilled party members right before facing SCS/Ascension Amelyssan (and lose, no reload be damned) but it was absolutely worth it.
    I liked these new monsters making for interesting late game fights without having to make them spellcasters-only, great stuff. Atmosphere, characters, writing, art, music, all that stuff is top tier, this could pass up for an official addition by the original Bioware team.

    Just a couple remarks to not make this post completely useless fawning:
    - add some screenshots or videos to the mod presentation, not only because it looks great but because it's a very late game mod that players only get to experience after sinking a few dozen hours into a run, can be a bit discouraging to download
    - there is an plot and lore exposition NPC that is severely wounded but will take time to answer any question the player has before taking his last breath: maybe either "reduce" the severity of his wounds so he doesn't die or leave all the answers in a journal lying next to his corpse? Narrative nitpicking, it doesn't really matter

    Anyway, thanks for your work, hope to see more of it in the future
  • morpheus562morpheus562 Member Posts: 335
    Sayn1911 wrote: »
    Just a little post to say that this mod is fucking great, had a really good time with it. Throne of Bhaal imo always lacked "linear" dungeons and big maps in general, making the combat more tedious than late SoA, forcing frequent rebuffs because you have to move to another area 8 hours away after a single fight, etc.
    This is great, interesting encounters, good map design, well-sized areas, integrates seamlessly into the narrative and the general pacing of late ToB, the art is fantastic, absolutely love it, 10/10, will never play without it again. Cost me two permakilled party members right before facing SCS/Ascension Amelyssan (and lose, no reload be damned) but it was absolutely worth it.
    I liked these new monsters making for interesting late game fights without having to make them spellcasters-only, great stuff. Atmosphere, characters, writing, art, music, all that stuff is top tier, this could pass up for an official addition by the original Bioware team.

    Just a couple remarks to not make this post completely useless fawning:
    - add some screenshots or videos to the mod presentation, not only because it looks great but because it's a very late game mod that players only get to experience after sinking a few dozen hours into a run, can be a bit discouraging to download
    - there is an plot and lore exposition NPC that is severely wounded but will take time to answer any question the player has before taking his last breath: maybe either "reduce" the severity of his wounds so he doesn't die or leave all the answers in a journal lying next to his corpse? Narrative nitpicking, it doesn't really matter

    Anyway, thanks for your work, hope to see more of it in the future

    Thank you so much for the kind words, and I'm so happy you enjoyed the mod!
  • Sayn1911Sayn1911 Member Posts: 2
    My pleasure, it really is great stuff.
    Btw, no compatibility problems with Wheels of Prophecy

  • roshanroshan Member Posts: 18
    Does Wheels of Prophecy work? I've kept hearing about it having game breaking bugs.
  • IseweinIsewein Member Posts: 576
    Its problems are a bit overstated. I've had multiple playthroughs without any issues and one in which I encountered some variable chaos which has since been fixed. WoP is highly modular, so it all depends on which path you take. That being said, I wouldn't install it if you don't know your way around fixing some small bugs in Near Infinity here and there, since the risk of throwing a spanner in the works of your game so close to the end in ToB is simply too great otherwise.
  • ThrasymachusThrasymachus Member Posts: 911
    Thanks so much for this mod! It really helped to make playing through ToB yet again a fun and challenging experience.

    I'll definitely use "Crucible" in any future game. B)
  • morpheus562morpheus562 Member Posts: 335
    Thanks so much for this mod! It really helped to make playing through ToB yet again a fun and challenging experience.

    I'll definitely use "Crucible" in any future game. B)

    Wonderful to hear, thank you!
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