Tahazzar and Karashur's minions
Dharius
Member Posts: 671
Every time i enter the rooms with these demons/devils in, some of their minions appear for a moment, then disappear, leaving about half of their teams.
Is this level related does anyone know? If I was a high enough level I'm guessing these creatures wouldn't disappear, making the encounters more challenging?
Is this level related does anyone know? If I was a high enough level I'm guessing these creatures wouldn't disappear, making the encounters more challenging?
0
Comments
IF OnCreation() Global("ReduceDemons","AR3012",0) // Watcher's Keep -- Tahazzar OR(2) DifficultyLT(NORMAL) !LevelPartyGT(16) THEN RESPONSE #100 SetGlobal("ReduceDemons","AR3012",1) // Watcher's Keep -- Tahazzar ENDIn Tahazzar's room, that removes the quasits and yochlol. In Ka'rashur's room, the equivalent block removes the imps.That difficulty isn't quite the same label as you see on the options screen; you need to be running at "Core Rules" or higher for difficulty, and have an average party level of at least 17, to face the full group.