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Tahazzar and Karashur's minions

DhariusDharius Member Posts: 665
Every time i enter the rooms with these demons/devils in, some of their minions appear for a moment, then disappear, leaving about half of their teams.

Is this level related does anyone know? If I was a high enough level I'm guessing these creatures wouldn't disappear, making the encounters more challenging?

Comments

  • jmerryjmerry Member Posts: 3,882
    edited February 28
    Relevant script block:
    IF
    	OnCreation()
    	Global("ReduceDemons","AR3012",0)  // Watcher's Keep -- Tahazzar
    	OR(2)
    		DifficultyLT(NORMAL)
    		!LevelPartyGT(16)
    THEN
    	RESPONSE #100
    		SetGlobal("ReduceDemons","AR3012",1)  // Watcher's Keep -- Tahazzar
    END
    
    In Tahazzar's room, that removes the quasits and yochlol. In Ka'rashur's room, the equivalent block removes the imps.

    That difficulty isn't quite the same label as you see on the options screen; you need to be running at "Core Rules" or higher for difficulty, and have an average party level of at least 17, to face the full group.
  • DhariusDharius Member Posts: 665
    Interesting so it’s related to difficulty level AND xp level. Many thanks :)
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