Noob modder needs a bit of direction
Galfazar37
Member Posts: 3
New to modding, been slowly learning little by little by opening up mod files, tutorials, etc.
Question: if I am trying to practice dialogue editing by say using an existing mod as reference, but all .d files ONLY contain Lang references for .tra files, is there a way to reverse traify or compile the actual spoken text BACK from a .tra to a .d so that I don't have to keep referencing so many files at once to figure what each spoken text and response is supposed to correspond with?
Example: imoen 4 ever mod is laid out to where editing .d files will actually have all the spoken dialogue text in it in quotes. Other mods that use a hard coded approach obviously do it.
The IWDNPC mod however, only the @x references in the .d files.
So again, is there any way of reverse traify that text from the .tra files to the .d files for sake of my sanity?
Question: if I am trying to practice dialogue editing by say using an existing mod as reference, but all .d files ONLY contain Lang references for .tra files, is there a way to reverse traify or compile the actual spoken text BACK from a .tra to a .d so that I don't have to keep referencing so many files at once to figure what each spoken text and response is supposed to correspond with?
Example: imoen 4 ever mod is laid out to where editing .d files will actually have all the spoken dialogue text in it in quotes. Other mods that use a hard coded approach obviously do it.
The IWDNPC mod however, only the @x references in the .d files.
So again, is there any way of reverse traify that text from the .tra files to the .d files for sake of my sanity?
0