Short sword assassin warning spolier on shadow figure dont know how to hide text
justreportingabug
Member Posts: 42
Ok so i finally (accidently) killed the shadowy figure. I now have the shadow blade, the mirrior image short sword, and the bleeding short sword of strength theft? Couldnt hover over their names im on tablet. The shadow blade is +3 with a speed factor of 0. The bleeding short sword of strength theft causes minor bleed and theft of 2 strength non cumlative on proc with a speed factor of 1. Which to choose? The mirror image blade is the shadow blade with mirrior images on proc plus dispell illusion so its definatly at least my second blade. Which two is the best combo and which should be the main. I got one pip in short sword and one in duel wield. Im level 11. I have two attacks per round and im not sure if the speed is more valuable than the bleed and buff. I also have the crimson gem that adds attack speed. Im leaning towards speed since assassins main job is to backstab and the faster you can get that second attack off the more chance you have to kill before being hit back. I dont cheese with invisibility potions. i do have the sandthiefs ring but to keep it challanging i import the black pits on with only one charge for a one time emergancy. Im going to put this playthrough on hold until i get some feedback. Im interested to see if there are conflicting views .
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Do you play solo or with a party? I usually will dual wield if solo for the extra attack, but I usually do not in a party until SoA. I also ask because the TWF penalties are severe with only one pip. I usually mod my games to allow thieves to receive up to 3 pips, but in vanilla I usually focus instead on SWS for the increased crit chance with one blade. Or I play an assassin with a quarterstaff with THS for additional damage.
But of course if you want to dual wield you should! It is a fun style and if you backstab mainly then the +4 from attacking in stealth, this will offset somewhat the penalties with only one pip pf TWF.
Weapon speed IS important, especially for backstabbers and characters with low attacks per round, but much less so for fighter types with high numbers of attacks. But for backstabbing single class thieves like assassins THAC0 is most important as hitting is the challenge!
The damage from backstab is usually enough to one shot many enemies in the first games. In other combat situation I tend to play my thieves as archers. They do not have low armor class, so after the backstab I may finish off an enemy with sword(s) or retreat to ranged and become an archer or try to re-hide around a corner.
From your original post my assumption is you are playing an assassin. The poison weapon ability really shines with arrows or darts due to the increased attacks per round. I usually save poison for ranged attacks where my attacks per round is higher. But with dual wielding you do have 2 attacks which doubles your chances.
On missing something, do you mean invisibility items? I think you listed them all: potions, rings (in BG2 also the air control ring, and the staff of the magi after use any item in SoA/ToB.
If I am playing a thief like an assassin or shadowdancer, I am maxing out stealth and re-hiding all the time. I only use the invisibility items as back-up in case I cannot hide to save me, or to do a power kill in a very tough combat mid-combat. I am liberal with poison use too.
By power kill I meant backstab, but the key thief HLAs are Spike Trap, Use any Item (scrolls and wands mainly), and Assassinate, and maybe Time Trap. You get a lot of HLAs as a thief, but Spike Traps are ridiculously powerful.