Shadowdancer>cleric thief>cleric
justreportingabug
Member Posts: 42
Can you backstab with blades if you duel to cleric after you get use any item?
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Unless you are using a save editor or other cheats, you can not be a shadow dancer/cleric multiclass, and you can not gain HLA with shadowdancer if you dual class before 3m xp, and you can not dual class into shadowdancer kit from cleric.
The only legitimate way of doing this is playing shadowdancer to 3m xp, get the UAI HLA and then dual to cleric.. very near the end of the game you'll get your shadowdancer class back.
With UAI you can do what you're asking about.
Rolling Charname as a singleclass shadowdancer, then using save editor to multiclass thief/cleric and keeping the shadowdancer kit seems the most viable way of doing this.
Is it good? No, not really. Because completing that dual takes so much XP that you're playing virtually the entire game as effectively a single-classed character, and for the latter part of SoA and most of ToB that's a severely underleveled character. Unless you run solo so all the kill XP goes to you, but one of the key advantages of thief solos is the ability to avoid fights entirely and you can't do that if you want the kill XP.
A shadowdancer needs to reach level 24 to get their first HLA; that's 3.08 million XP. It's a lot longer than you're thinking.
Normal EEKeeper usage just edits a save. The save consists of two files, each of which is a conglomerate of a bunch of game resources, but it'll still call on outside resources when you actually go into the game and do stuff; items only exist in the save as references with flag settings and charge numbers rather than full ITM files, for example. Each party member has a CRE file with a field for their kit, and abilities show up either as castable spells or effects in that CRE. Everything beyond that, like backstab multipliers and item restrictions - not in the save. That stuff comes in when you play the game, by referencing those outside resources.
Mods - at least, the sophisticated ones - use WeiDU for their installation. It's a specialized programming language, so the modder writes code, the executable activates a command-line environment, and the installation process happens. Files get modified and put in the override, the unique "dialog.tlk" file with all the game's strings gets overwritten, and backups for everything are made so you can run WeiDU again to uninstall things quickly. And revert in general, because overwriting the file with all the game's text in it every time would be very dangerous otherwise.
This is exactly as stated above, and the only "cheat" you've applied is an illegitimate kit to multiclass and possibly illegitimate multiclass combo depending on race.. which in the greater scope of things is hardly a cheat at all and not uncommon for DM's to allow in tabletop with some house rules to let players explore other options.
Unless you wanna solo most of SoA, or wait until the latter stages of ToB to get your 1st class back, this is the only viable option i see that has minimal amount of cheatyness (if that matters to you)
There are far stronger legitimate choices regardless, so i doubt it'll unbalance the game.
So for a shadowdancer/cleric (whether multiclass or completed dual-class), you start with everything a cleric/thief can use, then look at the shadowdancer restrictions. Oh, that's nothing? OK, you can use anything that an unkitted cleric/thief can.
And once you take the "Use Any Item" ability, virtually all usability restrictions go away. Class, kit, alignment - doesn't matter. Only ability score requirements (e.g. STR for heavy armor or INT for wands) and specific NPC items (e.g. Jan's gloves) still apply.
One more question....