How to change the HLA's i get access to?
mrb101
Member Posts: 70
So i have the kensai rework from artisans kitpack installed and it changes the HLA's that it gets access to. I have made a F/M with the kensai kit added using EEKeeper and i have access to kai and all that but i am only getting the standard fighter HLA selection is there anyway to use EEKeeper or NI to change it so i get the reworked kensai ones?
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Now, what's going on here is that since you've made a multiclass fighter/mage, that uses the fighter/mage entry and draws abilities from LUFM0.2DA. The game doesn't dynamically merge tables to set up a multiclass; it just reads pre-merged multiclass tables. And "kensai" is a fighter kit, not a fighter/mage kit. So there's no entry in the LUABBR table for it, and you just get the basic fighter/mage abilities.
In order to "fix" this, you'd have to edit that LUFM0 table to include the new kensai abilities; basically, manually merge that new kensai table with the mage table. And this would have the side effect of making those abilities available to multiclass fighter/mages even if they don't have the kensai kit. Not really a good option, but at least none of this ever affects non-party characters so you can use the altered table with your kensai/mage and toss it when you're done with that.
Obviously, NI is the appropriate tool for that table-editing. Though since 2DA is a plain text format, you could also just do it in a text editor once the relevant file was extracted to the override.