Skip to content

How to change the HLA's i get access to?

So i have the kensai rework from artisans kitpack installed and it changes the HLA's that it gets access to. I have made a F/M with the kensai kit added using EEKeeper and i have access to kai and all that but i am only getting the standard fighter HLA selection is there anyway to use EEKeeper or NI to change it so i get the reworked kensai ones?

Comments

  • jmerryjmerry Member Posts: 3,881
    What HLAs a kit gets are defined in a 2DA table. In the vanilla game, these are the LU[class abbrev][number].2DA files. Which file goes with each kit? Read LUABBR.2DA to find that out. For example, the vanilla kensai is in row 32 of that table:
    KENSAI                  Fi0
    
    which means that LUFI0.2DA is the table of abilities used. Presumably, your mod assigns something different here with exciting new abilities.

    Now, what's going on here is that since you've made a multiclass fighter/mage, that uses the fighter/mage entry
    FIGHTER_MAGE            FM0
    
    and draws abilities from LUFM0.2DA. The game doesn't dynamically merge tables to set up a multiclass; it just reads pre-merged multiclass tables. And "kensai" is a fighter kit, not a fighter/mage kit. So there's no entry in the LUABBR table for it, and you just get the basic fighter/mage abilities.

    In order to "fix" this, you'd have to edit that LUFM0 table to include the new kensai abilities; basically, manually merge that new kensai table with the mage table. And this would have the side effect of making those abilities available to multiclass fighter/mages even if they don't have the kensai kit. Not really a good option, but at least none of this ever affects non-party characters so you can use the altered table with your kensai/mage and toss it when you're done with that.

    Obviously, NI is the appropriate tool for that table-editing. Though since 2DA is a plain text format, you could also just do it in a text editor once the relevant file was extracted to the override.
  • mrb101mrb101 Member Posts: 68
    Awesome this worked thank you.
Sign In or Register to comment.