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Killing trolls in Dragon's Eye

When you're in the Dragon's Eye dungeon, there are many trolls to be killed. I'm wondering: are there any fiery/acidy devices available to be used for this purpose at this stage of the game *other than* those oil bottles that can be found in various places in the dungeon (which I have already mostly used up for other purposes). None of the merchants in Kuldahar sell arrows of fire or acid. They also don't sell Flame Arrow/Melf's Acid Arrow scrolls (assuming those BG spells even exist in IWD).

Comments

  • atcDaveatcDave Member Posts: 2,405
    There will be a shortage of fire/acid arrows for quite some time into the game. But there should be *just enough* to get through Dragon’s Eye. I normally enter the second level with about 30 combined total, and I’d guess there’s around 25 trolls there.
    So yeah, pad that out with your mage (I usually have one of them can cast Acid Arrow) and the flaming oil bottles.
    You do need to manage your resources for this!
  • TrouveurTrouveur Member Posts: 648
    Clerics and druids can cast flame blade spell too.
  • LrdJierdanFirecrackaLrdJierdanFirecracka Member Posts: 12
    edited May 19
    atcDave, I assume you obtained those arrows through looting (this dungeon? previous ones?). Because they are not available for purchase, correct?

    I don't recall coming across any such arrows, and I think I have been pretty thorough in going through containers. But maybe I haven't...
  • LrdJierdanFirecrackaLrdJierdanFirecracka Member Posts: 12
    edited May 19
    Trouveur wrote: »
    Clerics and druids can cast flame blade spell too.

    Bingo!

    Update: Damnit! I just had to use a priest of Tempus who does not have that spell! 😡
  • atcDaveatcDave Member Posts: 2,405
    Yeah I think they mostly show up prior. Maybe a few in Kresselak’s Tomb? Seems like a few on the first level of Dragon’s Eye?
    I’ve probably played this 30 times or more, some of the finds may be random. But I pretty much always have *just enough*.
    But as Trouveur mentioned, if nothing else you should have “Flame Blade” (lvl 2 Priest spell). You can load up so your cleric has multiple castings of it. And just know you need to break off and rest when you run out. The second floor of Dragon Eye is swarming with trolls!
  • oakheartoakheart Member Posts: 66
    Don't forget good old Burning Hands & Agannazar's Scorcher too.
  • atcDaveatcDave Member Posts: 2,405
    Yeah there’s a few fire spells! Although the advantage to Flame Blade is it will last for several rounds and can dispatch quite a few trolls.
  • LrdJierdanFirecrackaLrdJierdanFirecracka Member Posts: 12
    As it turns out, one of my mages does have the ability to cast Aganazzar's Scorcher twice a day. That was literally all I had to rely on, as I had completely run out of oils, at a point when there was still a considerable amount of trolls left to slay on level 2. As I said, I use a priest of Tempus, hence no Flame Blade. Had it not been for said Scorcher, I would have been truly screwed. Anyway, I finally made it out of the second level. I hope that it is smooth sailing from now on, trollwise.
  • TrouveurTrouveur Member Posts: 648
    Do you use a sphere system mod ?
  • atcDaveatcDave Member Posts: 2,405
    There are more trolls, so don’t dump the Scorcher!
  • LrdJierdanFirecrackaLrdJierdanFirecracka Member Posts: 12
    Trouveur wrote: »
    Do you use a sphere system mod ?

    Afraid not.
  • TrouveurTrouveur Member Posts: 648
    Trouveur wrote: »
    Do you use a sphere system mod ?

    Afraid not.
    So even a priest of Tempus should be able to cast flame blade.
  • LrdJierdanFirecrackaLrdJierdanFirecracka Member Posts: 12
    Trouveur wrote: »
    Do you use a sphere system mod ?

    Afraid not.
    Trouveur wrote: »
    Trouveur wrote: »
    Do you use a sphere system mod ?

    Afraid not.
    So even a priest of Tempus should be able to cast flame blade.

    OK I Guess I do have such a mod then. To be perfectly frank, I am utterly clueless as to what mod I'm using.
  • DinoDinDinoDin Member Posts: 1,597
    edited May 21
    Yeah, Dragon's Eye is just the worst. It's a shame to because the introduction section and the Valley of Shadows are both excellent and fun. On top of that, the broken hand or whatever that Elf tower is called is also a high point of the game. But DE just shows the lack of quality testing the game got versus the BG games.

    As others have said, if you're extremely efficient with the gear, you should have just enough to make it through. The problem is trolls can respawn if you leave and come back, i.e. if you lose a companion. They can also spawn if you rest, iirc, so don't rest on that floor!

    Keep in mind that the bottles are area effect. With some planning you can get multiple kills. I also found the vitriolic sphere spell useful here -- level four. Conlan sells a trollkiller bastard sword in Kuldahar, but it's not cheap. That is also highly effective.

    But yeah, ultimately just another reason why the sorcerer is your OP caster for IWD.
  • Kylan271Kylan271 Member Posts: 22
    1. Troll Slayer is for sale
    2. Dagger of Fire random drop
    3. Short Sword of Flame random drop
    4. Druid Entangle+Spike Stones + Wizard Stinking Cloud +Fire Ball when enough down helps.
    5. DE on Insane spawns more enemies, ouch.
  • atcDaveatcDave Member Posts: 2,405
    Wait, what? Dragon’s Eye is my favorite part of the entire game! Level two is the best test for any party. It requires some tactics, you can’t just blast through everything. But I think it’s well designed and a ton of fun. The pyramid fight in particular, it will show if you’ve built a good team or not.
  • DinoDinDinoDin Member Posts: 1,597
    edited May 21
    Dragon's Eye has sword spiders that cannot squeeze through narrow passageways, thus leaving themselves to just sit there and get picked off by range. It has nonsensical enemy aggro on the second floor that can trigger guys from far, far away from the party, because you're "close" in terms of a straight line, but not a dungeon path. It's littered with examples of bad design, and not enough quality testing.

    And again, as the OP complains, it requires that you have meta-game knowledge of the specific enemies you are about to fight. Did you use those fire jars to kill lizardmen on the first floor? Tough luck loser. You should have somehow magically known ahead of time what was coming.
  • LrdJierdanFirecrackaLrdJierdanFirecracka Member Posts: 12
    When you arrive in the exterior area of Dragon's Eye, you get attacked by trolls that don't require fire or acid to kill. Presumably, by siccing these fiends on you, the creators of the game intended to warn the player: you will be facing trolls, so you better pack a lot of fire. But to me it signalled the opposite. I concluded: great, guess I don't need fire to kill trolls in this game, unlike BG. (I know, I should have known better). Anyway, it explains why I used up the oils.

    Speaking as someone playing for the first time, I would say it was both thrilling and infuriating to sweep through this dungeon.
  • atcDaveatcDave Member Posts: 2,405
    Really good observation Mr Red Dragon (!), I think that hits the nail on the head. You were both thinking about what it for-bode, then made a well reasoned (but wrong!) conclusion.
    I think it’s actually excellent design, it keeps you on your toes. If you judge correctly you feel like you’ve actually outsmarted the game. If you judge wrong, you’ll be scrambling to come up with a Plan B.
    That all may be part of why Dragon’s Eye was always my favorite, I felt like I’d conquered something the first time.

    I’d also add, it’s all my favorite levels from PnP play. 6th - 8th level is when AD&D is at its best, I think. And of course you hit Dragon’s Eye in exactly that level range. It hits the sweet spot exactly right.
  • DinoDinDinoDin Member Posts: 1,597
    edited May 22
    Except there is no "fire" to pack, per se. As we've noted above, there's very little for sale in the town that will help you here. And especially for a new player. If you have mages, you've already committed to what spells you've bought.

    So either you're reloading back in town and then repacking, or you're going back to town, likely after having cleared the first floor, to retool yourself. Based on something that's not so much a dangerous, party killing challenge, but simply getting the last hit on dozens of monsters with a specific damage type.

    The troll mechanic in the IE games was never great. It was a passable solution for its time. But it's not something you should be asking the player to do twenty times on the same floor. And that's why BG2 had the wisdom to not go overboard even on the subquest where trolls are the chief antagonist.

    I do agree that it's a good level range for the ruleset, and the lowest levels of the dungeon are fine. Nothing special but nothing bad either.
  • atcDaveatcDave Member Posts: 2,405
    There’s enough, the OP figured it out.

    If it weren’t for a mod, players should normally have access to Flame Blade which is long lasting fire. And there’s a dozen or so fiery oils available between this level and the one above. No one should ever have to return to town for supplies for this fight, I never have.
    It is possible to mess things up. That is the nature of AD&D. It doesn’t hold your hand, you CAN totally screw up.
    But again, the OP figured it out. He DID have the resources he needed.
  • DinoDinDinoDin Member Posts: 1,597
    Appreciate the replies, but I still feel this shows some bad design.

    He didn't figure it out on his own. He had to leave the game and search for help completely outside the game world. Clearly he came here after feeling he had exhausted what he could do on his own.

    Moreover, what he learned didn't help him master the combat system at all. He's not become a more sophisticated player of the game. As he said, he literally ended up spamming one spell. And he's spamming it against "near death" trolls that just sit there. Not exactly a tactic he's going to use again, is he?

    Contrast it with the valley of shadows. Sure, a party with a single class cleric and/or a paladin will do better here. But it won't feel required. And a party without these classes, or without specific anti-undead spells can still clear it. There's a wide set of solutions.
  • atcDaveatcDave Member Posts: 2,405
    I still fail to see why any of this is a problem with game design. “Spamming one spell” is a legitimate response to ONE problem. And the player did learn how to deal with the problem. As the game (any game of AD&D) unfolds, your specific resources will change. Your spell ability will improve, physical resources will be acquired or exhausted. It’s a continuous cycle of adapting to the current tactical situation.
    As far as asking the forum goes, well it is one tool available to the modern gamer. We used to have guides or “hint books”. Such things for IWD are now long out of print. The modern alternative is either a Walkthrough or questions on a forum or Reddit or something.

    From beginning to end, IWD is a tactical exercise. Different battles will require different tactics. Especially for anyone familiar with AD&D, none of this is surprising or difficult to deal with. I get where it may be complicated for newer players as the D&D rule set has changed. But none of the equates to poor game design.
  • DinoDinDinoDin Member Posts: 1,597
    As I've already said, the dungeon contains sword spiders that get stuck in the too narrow passageways, demonstrating beyond a doubt that the dungeon did not get sufficient quality testing.
  • atcDaveatcDave Member Posts: 2,405
    You know they changed pathfinding several times from the original game to version 2.6 of the EE right? It’s easily possible that problem came up in some builds.

    But no, I’ve not seen that as a particular problem anyway.
  • RidcullyRidcully Member Posts: 179
    Generally had enough fire arrows and fire potions to get me to level 4, although the fight on lvl 2 nr Egenia can be a bit tricky and sometimes I might go back to it.

    The main thing I do is kill the party on level 4 as one of them has a Flaming long sword
  • DazarloDazarlo Member Posts: 6
    You can also buy Melf's Acid Arrow spell from the mage in Kuldahar. If you have a Druid you can use Sunfire.

    Basically, there are lots of ways to deal with the trolls and that sometimes means popping out of the cave to rest and redo spells -welcome to D&D........
  • DinoDinDinoDin Member Posts: 1,597
    The thing is, the specific trick of trolls in the IE games is not a standard of 2nd edition rules or D&D more broadly. It's a very specific implementation of the ideas from the ruleset. It's not even the case iirc, that hitting trolls with fire or acid gives you bonus damage or temporarily shuts down the regen. It's merely the case that the hit, once downed, has to have these damage types to score the kill. So it's not even wise to use fire/acid generally speaking against trolls, in fact, the opposite ends up being true, because of your limited resources. That's rather counter intuitive to the fantasy element being presented.

    Again, it was a serviceable implementation of the rules in the late 90s, but the idea that it's some standard for the D&D or FR is just mistaken. It's also not the case that it's teaching you to use certain damage types against certain enemies, as you might with blunt weapons versus skeletons or even fire against mummies. It's merely a very, very specific requirement that no other monster really requires. It's telling that later video game implementations do not use this somewhat tedious solution.

    And again, BG2 had the good sense to not just spam several dozen trolls at the player, even in the quest where they are the chief antagonist.
  • atcDaveatcDave Member Posts: 2,405
    D’Arnise Keep sure spams a lot of trolls at you! Of course the fire/acid arrows are easier to come by there.
    No doubt the implementation of trolls in the IE is a little clunky. I would say in any game I run, that the fire/acid damage is never regenerated by the troll. So it’s always preferable to use such when fighting them. And I do agree that trolls are generally one of my least favorite opponents in the IE games because of how this was done. Although it may beat the old Gold Box games, where you had to have someone stand on the troll’s location until the battle was over to keep them from popping back up!
    They did do something similar though in the last two “official” DLCs; TotLM had “revenants” (or something similar?) that needed fire to kill and in SoD there were Vampiric Wolves that needed that treatment.

    But all that said, I think it’s a reasonable implementation from the ‘90s. No doubt a newer game should handle it better. But I’m fine with an older game just being exactly what it is.
  • DinoDinDinoDin Member Posts: 1,597
    My intention here was not to slag on IWD, a game I still very much enjoy playing once every few years. Nor am I asking the game to be modified. I'm simply pointing out that there is a weak part of the game and that I am not alone in disliking this part. There are plenty of reddit threads where players express exasperation here.

    One other element I left out is that due to the lack of good feedback in the chatlog from these games, it's not easy to grasp the hyper specific tactic required to efficiently down trolls, especially masses of trolls. I think veterans of these games, pretty much everyone who comments here, can easily forget how much knowledge they've accumulated about these games and how that shapes their view of these things. Even if you were to read the manual or an in-game book about how fire and acid are their vulnerability, as I said, that can mislead you into unloading such items/spells at the start of a combat. Exactly the opposite of what you want to do, given the scarce resources many parties will end up having.
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