[SOLVED] How to make answers in the dialogue greyed out?
bzm
Member Posts: 35
I want in mod to make what was “said” in the list of answers to choose from (in PSTEE), to be greyed out (or colored)?
So that I know what I clicked before?
I managed to do it.
So that I know what I clicked before?
I quess it has to do something with
And also with
?
"worldPlayerDialogChoicesList"
action " chatboxScrollToBottom = 0 --In confirm mode, just highlight the choice. if(gameOptions.m_bConfirmDialog == true) then if (not getDialogRowClickable(worldPlayerDialogSelection)) then --clear the selection worldPlayerDialogSelection = 0 end return end if(not getDialogRowClickable(worldPlayerDialogSelection)) then return end worldScreen:OnDialogReplyClick(dialogTable[worldPlayerDialogSelection].marker) worldPlayerDialogSelection = 0 "
And also with
function getDialogEntryText(row)
?
E:
I have a progress in changing the color of the clicked response. Basically it works well.
But, got problem.
Is there any function in ui.menu that somehow assigns values: 0 and 1 to the selected color?
Infinity_SetINIValue('Graphics', 'Dlg Responses Color', 1) - this saves in baldur.lua, only the values 0 and 1, making GetINI unable to load my color after restarting the game
https://youtu.be/YGWGM8TYseU
I have a progress in changing the color of the clicked response. Basically it works well.
But, got problem.
Is there any function in ui.menu that somehow assigns values: 0 and 1 to the selected color?
Infinity_SetINIValue('Graphics', 'Dlg Responses Color', 1) - this saves in baldur.lua, only the values 0 and 1, making GetINI unable to load my color after restarting the game
https://youtu.be/YGWGM8TYseU
I managed to do it.
Post edited by bzm on
0