Positional sound effects not working correctly in stereo
Adul
Member Posts: 2,002
I'm playing with headphones and I've noticed that a lot of sound effects - most noticeably footsteps - do not work correctly in stereo. Normally, the left and right-side volume of sounds should be dynamically scaled depending on the position of their source on the screen. In BG:EE a lot of sound effects get their balance set either to 0% left and 100% right when on the right side of the screen, or 0% right and 100% left when on the left side of the screen, with no gradience in-between.
Post edited by Adul on
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Comments
It's a code-side issue, so, as soon as I can shanghai a programmer we'll try and get this resolved.