Mod component mystery question
jflieder89
Member Posts: 6
in BG:EE Mods
I have a bit of an embarrassing question. One of the mods I've installed introduced wild magic zones into different maps. This includes the entire outdoor area where Karhk is and the Ulcaster Ruins dungeon. I've looked through the mods' readme's but cannot pinpoint which mod added this feature. Does anyone happen to know which of the mods I've installed adds this feature? Here are the mods that I have installed:
Dark Side of the Sword Coast
Northern Tales of the Sword Coast
Stone of Askavar
Golem Construction
Shadow Magic
Artisan Kitpack
Tweaks Anthology
SCS
Dark Side of the Sword Coast
Northern Tales of the Sword Coast
Stone of Askavar
Golem Construction
Shadow Magic
Artisan Kitpack
Tweaks Anthology
SCS
0
Comments