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Mod component mystery question

jflieder89jflieder89 Member Posts: 6
I have a bit of an embarrassing question. One of the mods I've installed introduced wild magic zones into different maps. This includes the entire outdoor area where Karhk is and the Ulcaster Ruins dungeon. I've looked through the mods' readme's but cannot pinpoint which mod added this feature. Does anyone happen to know which of the mods I've installed adds this feature? Here are the mods that I have installed:

Dark Side of the Sword Coast
Northern Tales of the Sword Coast
Stone of Askavar
Golem Construction
Shadow Magic
Artisan Kitpack
Tweaks Anthology
SCS

Comments

  • SanctiferSanctifer Member Posts: 108
    I thought it was from the mod "Shades of the Sword Coast" but you don't seem to list this one as installed, maybe someone else will know something more, sorry
  • jflieder89jflieder89 Member Posts: 6
    I believe you are correct! I had lost track of that mod somehow from my install list. Thank you so much the suggestion!
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