Fully random rogue-lite (solo) playthrough
Yigor
Member Posts: 805
Well, the idea is to create a character with fully random sex, race, class/kit, alignment, stats, weapon proficiencies, known spells etc. using the random integer generator at each step.
Stats can be chosen as given by the game engine at 1st attempt.
The initial difficulty is also random (from Easy to Insane). 3+ consecutive wins increases the difficulty level by 1. Each lost battle reduces the difficulty level by 1, losing on Easy is the endgame.
The choice of new area is also random among all unexplored (or not fully explored) possibilities. After entering an area, it should be cleansed at maximum.
If the character is dual-classable, the dual-classing (or not) is random at each new level, starting from level 2. 😎
Stats can be chosen as given by the game engine at 1st attempt.
The initial difficulty is also random (from Easy to Insane). 3+ consecutive wins increases the difficulty level by 1. Each lost battle reduces the difficulty level by 1, losing on Easy is the endgame.
The choice of new area is also random among all unexplored (or not fully explored) possibilities. After entering an area, it should be cleansed at maximum.
If the character is dual-classable, the dual-classing (or not) is random at each new level, starting from level 2. 😎
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Rambo, LN male gnome, fighter/cleric, 14/10/10/11/14/16, mace (2 pips), shield+sword (2 pips). The "mace" and "shield+sword" were random choices where I distributed all 4 pips.
Starting difficulty: Normal, quickly increased to Insane.
Random sequence of areas (so far): Candlekeep --> east --> east --> north (Friendly Arm Inn) --> north ...
My F/C is still of level 1/1. Tactics: Command spell (sleep for 1 round) --> hit, repeated 3 times. So far it works nice, even on Insane. 😎
I will continue this game a bit (at least, till the maximal level), but planning to switch to the LoB difficulty with the next run. 😎