No-reload games is a huge BS
Yigor
Member Posts: 805
It seems that many players are motivated by no-reload games, but it looks like a total BS to me. 😼
First of all, BG and IWD series are long and well-developed RPG games, and not rogue-like games at all (where, normally, you pass a single multi-level dungeon with possible repeated improvements).
Secondly, it's plainly stupid to repeat a lost difficult fight in 3 months (in a new no-reload run) when you can just reload and try better tactics immediately. 😎
What's the point? A mortal can't prove that he's immortal anyway. ☠️
My post is a bit provocative, but take it easy and please discuss. 😉
First of all, BG and IWD series are long and well-developed RPG games, and not rogue-like games at all (where, normally, you pass a single multi-level dungeon with possible repeated improvements).
Secondly, it's plainly stupid to repeat a lost difficult fight in 3 months (in a new no-reload run) when you can just reload and try better tactics immediately. 😎
What's the point? A mortal can't prove that he's immortal anyway. ☠️
My post is a bit provocative, but take it easy and please discuss. 😉
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Comments
But I can see it even as a role playing thing. Seriously, if your party is wiped out it’s game over them. They’re now feeding the worms. So no do over for THAT crew!
LoL such a well-balanced opinion. 😉
I bite the dust from playing when tired or distracted or by normal risk-taking. The dice gods are truly random.
Sure, I understand U. 😎 But no regrets, the no-reload gameplay is just inappropriate and cumbersome for BG/IWD imho.
I never considered it. I prefer highest difficulty, new and risky tactics, and I'm just too lazy to maintain the constant attention and buff my group at each step. 😼
plus i have this weird thing where team mates aren't allowed to die, and if they do, reload, so everyone gets a shot at telling the tale of starting low and making it to the end ( unless of coarse the hell trial where you sacrifice someone for 2 AC, i let that person bite dust, permanent 2 AC bonus, lets go buddy )
Sure, bro, U fully understand it.
That's why I say that so-called "no-reload runs" in BG and IWD is a huge BS (it's just an overprotected metagaming). 😼
"Ironman runs" are appropriate in rogue-like games with 1 single Dungeon, having an infinite number of (increasingly more difficult) layers with random encounters. U go deeper and deeper and deeper until U die anyway, just in order to raise like a Phoenix with better powers to restart again from the beginning! 😉
If you've played BG for many years then you're likely to want some sort of additional challenge - like using mods, restricting game play, taking a completionist approach, strictly adopting RP or something else. The game is good largely because it can be approached in so many different ways. I've tried all these approaches and more, but for me no-reload is the thing that most reliably keeps me playing and think of how much money on new games that's saved me over the years .