Editing .dlg Files
MindTyrant
Member Posts: 24
I want to add a unique upgradable armor to BG2/EET by hijacking the code to make Aslyferund Chain in BOTSMITH.dlg. I do not want to just change the component and finished armor, as those changes will be carried into the Black Pits 2, other item shops, and as loot drops; I do not want there to be multiple copies. Instead, I want to edit the 26 response triggers in BOTSMITH that refer to:
Into:
Are there any commands for editing response triggers? I looked at the Weidu documentation, and it suggests REPLACE_TRIGGER_TEXT, but then immediately says never to use it. Please help!
P.S.
I also want to adjust the formula in the 1 action in BOTSMITH and adjust two little unvoiced lines of dialog. So far, I think I made progress by adjusting the two dialog strings here:
I am hoping this will replace the string referenced with the text from @161 & @162 in my tra file. Are these the correct commands? I find it quite cumbersome to experiment with weidu to find out. But and actions. Any advice is appreciated.
PartyHasItem("chan16")
Into:
PartyHasItem("emchan16")
Are there any commands for editing response triggers? I looked at the Weidu documentation, and it suggests REPLACE_TRIGGER_TEXT, but then immediately says never to use it. Please help!
P.S.
I also want to adjust the formula in the 1 action in BOTSMITH and adjust two little unvoiced lines of dialog. So far, I think I made progress by adjusting the two dialog strings here:
OUTER_SPRINT recipe_short @161 OUTER_SPRINT recipe_tweak @162 STRING_SET_EVALUATE 66897 ~%recipe_short%~ STRING_SET_EVALUATE 66898 ~%recipe_tweak%~
I am hoping this will replace the string referenced with the text from @161 & @162 in my tra file. Are these the correct commands? I find it quite cumbersome to experiment with weidu to find out. But and actions. Any advice is appreciated.
Post edited by MindTyrant on
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