How to use EE Keeper to add a Bhaalspawn ability to PC
barker262
Member Posts: 82
G'day Forum, hope this question is in the right category,
I tried to add the 'Divine Might' innate ability to my character, failed.
Seemed straitforward enough, Innate abilities tab on character in question, six abilities already listed, no modding just normal blade kit abilities and three tiers of bhaalspawn abilites; Healing x2, cure afliction x2, and divine wrath x2. I had intended to have my character move from chapter 6 to 7, lift his reputaion to end with one divine wrath and one divine might. Got distracted and slept, character got assigned the second divine wrath.
Opened EE Keeper, as I said, clicked the 'add spell' button in the character mod window, found the right resource (SPIN103) and added it. It appears with Memorisation 0, click mem+ button, a message box saying charachter name has reached the maximum number of spells memorisable for this level. Closed the window expecting the change to happen anyway, nothing.
Go ingame, sleep, check special abilities tab, no divine might.
Back to EE Keeper subtract one mem of divine wrath, still can't add to Div Might, AND can't put the use of divine wrath back either.
There is a 'Memorisation' tab just ahead of the Innate tab. At the bottom of a list of spell levels it has an entry; Innate level 1, max can memorise 15.
I tried changing that number to 16 to accomodate the added spell. Did nothing.
Any advice appreaciated.
P.S. the list of Innate abilites and usages is currently:
Cure affliction x 2
Defensive spin x 4
Divine Wrath x 2
Healing touch x 2
Offensive spin x 4
Miinor spell matrix (SCS moving spell matrx to special abilties) x 1
Adds up to 15...
I tried to add the 'Divine Might' innate ability to my character, failed.
Seemed straitforward enough, Innate abilities tab on character in question, six abilities already listed, no modding just normal blade kit abilities and three tiers of bhaalspawn abilites; Healing x2, cure afliction x2, and divine wrath x2. I had intended to have my character move from chapter 6 to 7, lift his reputaion to end with one divine wrath and one divine might. Got distracted and slept, character got assigned the second divine wrath.
Opened EE Keeper, as I said, clicked the 'add spell' button in the character mod window, found the right resource (SPIN103) and added it. It appears with Memorisation 0, click mem+ button, a message box saying charachter name has reached the maximum number of spells memorisable for this level. Closed the window expecting the change to happen anyway, nothing.
Go ingame, sleep, check special abilities tab, no divine might.
Back to EE Keeper subtract one mem of divine wrath, still can't add to Div Might, AND can't put the use of divine wrath back either.
There is a 'Memorisation' tab just ahead of the Innate tab. At the bottom of a list of spell levels it has an entry; Innate level 1, max can memorise 15.
I tried changing that number to 16 to accomodate the added spell. Did nothing.
Any advice appreaciated.
P.S. the list of Innate abilites and usages is currently:
Cure affliction x 2
Defensive spin x 4
Divine Wrath x 2
Healing touch x 2
Offensive spin x 4
Miinor spell matrix (SCS moving spell matrx to special abilties) x 1
Adds up to 15...
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