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Solo, HoF, EL1 Ironman Runs - Sorcerer

While the F/M/C may be the king of Icewind Dale solo runs, it is only because the Sorcerer is too busy ruling over the Baldur's Gate trilogy to care. Solo, HoF, EL1, Ironman runs are an unforgiving place for an arcane caster, but the Sorcerer is an exception. Sorcerer's do not care all that much about the paucity of scrolls in the game. They do not have to fret over the idea of doing Trials of the Luremaster for Spell Immunity, nor do they need to hoard their Potions of Genius, and plot when is the best time to use them so that they do not accidentally fail to scribe Invisibility.

No, the arcane might of a Sorcerer is something that thrums through their blood. As such, they are one of the privileged "summoning class" when it comes to solo, HoF, EL1, Ironman runs. Full-clearing Easthaven will give them 42,040 XP, EL6, and the ability to cast Monster Summoning I if they choose (they really should). With a large reserve of Magic Missiles, Chromatic Orbs, and the Snowdrift Inn, they have a reliable and practical means of doing so.

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As part of an ambitious project to create a comprehensive guide for solo, Heart of Fury, EL1, Ironman challenge runs I will be doing them with every single class. The basic thread is here:

https://forums.beamdog.com/discussion/88835/solo-heart-of-fury-el1-ironman-runs-every-single-class-and-comprehensive-guide#latest

A few notes:
(1) Rolls are done with the console + subtraction. I cannot find an autoroller for Linux that I can make work. Disdain me if you must, but these will only increase the consistency, not the reliability, and practicality of a run. Yes, it is not as great an expression of skill. Yes, I'm okay with that.

(2) Double quest XP is on. It's a part of the game mode, and classes need to hit certain benchmarks at specific times for a reliable and practical run. This helps with that.
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