Skip to content

Exotic runs: dual-wielding katanas

YigorYigor Member Posts: 785
The rarity of katanas makes it kinda challenging. 😎

My first BG1 try is with a minimaxed half-orc Berserker of level 1 (LoB). Winthrop has only 1 katana and it's quite expensive for the beginning. I let you guess how to gather enough money (it's a little quest in itself). 🤑 Buy that katana, export your character, import him/her in a new game and buy the 2nd katana. 😉

Now the adventure starts and it's relatively easy in the beginning. At least, my level 1 Berserker has easily beaten Carbos, Shank and gibberlings (don't forget that it's on LoB difficulty). 😜

Current status: chapter 2, level 3, mastery in katanas and 2 pips in dual-wielding, scoring up to 44 hp damage at a critical hit. ⚔️

Post edited by Yigor on

Comments

  • YigorYigor Member Posts: 785
    It seems that there is only one katana+1 in BG1 and it's in Cloakwood Mines. 👈

    What creatures are immune to non-magical weapons or to slashing damage? 🤔
  • YigorYigor Member Posts: 785
    Current status: level 4, I have added Dorn, an other brutal half-orc. 🧌🧌
  • YigorYigor Member Posts: 785
    edited October 31
    Current status: level 5, after clearing Nashkel mines and other southern zones. I have also added Neera and Rasaad to complete their quests. My Berserker and Dorn remain main tanks. 😎

    AC (with Berserker rage) = −9 (piercing), −10 (crushing and slashing), −14 (throwing).
    Post edited by Yigor on
  • sarevok57sarevok57 Member Posts: 6,002
    Yigor wrote: »
    It seems that there is only one katana+1 in BG1 and it's in Cloakwood Mines. 👈

    What creatures are immune to non-magical weapons or to slashing damage? 🤔

    immune to non magical weapons? the only 2 that could get in your way if you "rush" +/- to cloak wood mines would be either a mustard jelly or a vampiric wolf, although by then even if you did run into said enemy im pretty sure by then you would have the means to take them out with other party members
  • YigorYigor Member Posts: 785
    sarevok57 wrote: »
    immune to non magical weapons? the only 2 that could get in your way if you "rush" +/- to cloak wood mines would be either a mustard jelly or a vampiric wolf, although by then even if you did run into said enemy im pretty sure by then you would have the means to take them out with other party members

    Good news! 😉
  • sarevok57sarevok57 Member Posts: 6,002
    Yigor wrote: »
    sarevok57 wrote: »
    immune to non magical weapons? the only 2 that could get in your way if you "rush" +/- to cloak wood mines would be either a mustard jelly or a vampiric wolf, although by then even if you did run into said enemy im pretty sure by then you would have the means to take them out with other party members

    Good news! 😉

    in my game i modded it so kahrk has the katana +1 ( as he should in my opinion ) and the ogre mage in cloakwood mines has a +2 version ( i also beafed that guy up as well )
  • morpheus562morpheus562 Member Posts: 297
    Forgotten Armament adds more magical katanas throughout the series to include unique +1 and +2 versions in BGEE
  • YigorYigor Member Posts: 785
    @sarevok57 and @morpheus562 Thanks for your contributions! Have you noticed that Morpheus and Sarevok pics are kinda similar! 😸

    I play with an unmoded version on Switch. Starting solo, but then I added Dorn and, currently, having also Branwen and Neera for some magic support of my two tanks. 😉
  • AerakarAerakar Member Posts: 1,049
    SCS adds a +2 katana to Kahrk in the recent version. But since you don't mod, does not help you :)
  • YigorYigor Member Posts: 785
    Aerakar wrote: »
    SCS adds a +2 katana to Kahrk in the recent version. But since you don't mod, does not help you :)

    Thanks anyway, it can be useful to players who use SCS! 👍
Sign In or Register to comment.