The semi-undead of TotL
Aerich
Member Posts: 273
A bit of a rant here, but TotL’s undead and undead-adjacent monsters don’t make sense.
Revenants: can’t be turned. Take double damage from Three White Doves. Never destroyed by Three White Doves. Positive: affected by stun and hopelessness. It’s non-sensical. Are they supposed to be extra-planar non-undead?
Skeleton Warriors: can’t be turned by a level 30 cleric. Take double damage from TWD. Can be destroyed by TWD.
Revenants: can’t be turned. Take double damage from Three White Doves. Never destroyed by Three White Doves. Positive: affected by stun and hopelessness. It’s non-sensical. Are they supposed to be extra-planar non-undead?
Skeleton Warriors: can’t be turned by a level 30 cleric. Take double damage from TWD. Can be destroyed by TWD.
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Comments
Hmm... it makes some sense. 😎 The word Revenant means that's kinda resurrected creature, brought to life (so, not completely "undead" 😜) from some non-material plane (containing souls of dead persons). 😉
"Under exceptional circumstances, a character who has died a violent death may rise as a revenant from the grave to wreak vengeance on his killer(s)."
"Although it is undead, the revenant is motivated entirely by self-will. Therefore, as it is not inherently evil, it is not affected by holy water, holy/unholy symbols, or other religious paraphernalia. It cannot be turned by priests nor can it be raised or resurrected."
https://adnd2e.fandom.com/wiki/Revenant