How much XP do i decrease to quests with EET Tweaks
hawkseeker20_04
Member Posts: 2
in BG:EE Mods
Hello there, i was just planning to do another BGEE I & II playthrough but this time with mods, and without SoD because i don't want to be so OP when i transfer to BGEE II. I disabled the traps, locks and scrolls XP value and left the creatures and monsters XP value untouched, so i can get a closer to the PnP feel. The only thing left is the quest value decrease, so i can play the mods without an enourmous quantity of XP. The following mods are:
- BG1NPC Project (Quests but no Romance)
- Unfinished Business
- Balduran's Seatower (BS Company)
- Lure of the Sirine's Call
- Shades of the Sword Coast
- Northern tales of the Sword Coast
- Loretakers
Do i decrease it to 50% or lower? Probably i'll start another discussion like this one when i finish BGEE
- BG1NPC Project (Quests but no Romance)
- Unfinished Business
- Balduran's Seatower (BS Company)
- Lure of the Sirine's Call
- Shades of the Sword Coast
- Northern tales of the Sword Coast
- Loretakers
Do i decrease it to 50% or lower? Probably i'll start another discussion like this one when i finish BGEE
0
Comments
I always do 25% creatures/50% quests on a heavy modded EET Setup.
If I were you, I would choose 50% Creature XP as well.
I am not playing on EET and as i said, i want the creatures' XP to be as close to the monstrous manual as possible so it can be more in line to the tabletop experience.