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How much XP do i decrease to quests with EET Tweaks

Hello there, i was just planning to do another BGEE I & II playthrough but this time with mods, and without SoD because i don't want to be so OP when i transfer to BGEE II. I disabled the traps, locks and scrolls XP value and left the creatures and monsters XP value untouched, so i can get a closer to the PnP feel. The only thing left is the quest value decrease, so i can play the mods without an enourmous quantity of XP. The following mods are:

- BG1NPC Project (Quests but no Romance)
- Unfinished Business
- Balduran's Seatower (BS Company)
- Lure of the Sirine's Call
- Shades of the Sword Coast
- Northern tales of the Sword Coast
- Loretakers

Do i decrease it to 50% or lower? Probably i'll start another discussion like this one when i finish BGEE

Comments

  • Kensei_xXxKensei_xXx Member Posts: 101
    edited November 28
    50% should be fine. But why leave creatures xp untouched?
    I always do 25% creatures/50% quests on a heavy modded EET Setup.
    If I were you, I would choose 50% Creature XP as well.
  • hawkseeker20_04hawkseeker20_04 Member Posts: 2
    edited November 29
    Kensei_xXx wrote: »
    50% should be fine. But why leave creatures xp untouched?
    I always do 25% creatures/50% quests on a heavy modded EET Setup.
    If I were you, I would choose 50% Creature XP as well.

    I am not playing on EET and as i said, i want the creatures' XP to be as close to the monstrous manual as possible so it can be more in line to the tabletop experience. ;)
    Post edited by hawkseeker20_04 on
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