Watcher's Keep Final Seal: possible summoning bug?
FredN
Member Posts: 49
The third group of enemies encountered when opening the seals is far nastier than the first two combined. Now, my guys can summon some powerful support themselves; two fallen Devas and one Dark Planetar. Except that when I tried, the game wouldn't let me do so! I have run this scenario several times to check the parameters of this situation. Yes there is always a limit of 5 creatures per summoning; well, at least until some of them get killed off. But in this case, It doesn't matter whether I have done prior summonings, or if I try to summon these beings before any others, I always get the message that I cannot perform any more summonings. This is true even before I turn the seal, when no enemies are present.
Experimenting further, I had no trouble summoning extra planar beings upstairs, on the Machine level. I also had no trouble summoning anything else near the seals, whether or not enemy forces were present. Skeletal warriors, phase spiders, genies, hakeshaars etc. etc. all were summoned without problem. This was the case for both the main seal room and the spirit altar alcove. Now, it initially seemed to me that the game designers just didn't want these critters to participate in the seal battles. However, for sake of completeness, I went to the Globe machine area. To my surprise, the summonings worked there, despite the fact that technically this room is on the same level as the rest of the seals area.
This makes me wonder if there is some sort of bug present. If they didn't want such beings in the final battle, why not send a message to the effect that some sort of force prevents such a summoning, rather than saying that I couldn't summon any more creatures. The use of the word "more" implies that prior summonings were made, but that was not the case here. Any input would be appreciated. Thank you.
Experimenting further, I had no trouble summoning extra planar beings upstairs, on the Machine level. I also had no trouble summoning anything else near the seals, whether or not enemy forces were present. Skeletal warriors, phase spiders, genies, hakeshaars etc. etc. all were summoned without problem. This was the case for both the main seal room and the spirit altar alcove. Now, it initially seemed to me that the game designers just didn't want these critters to participate in the seal battles. However, for sake of completeness, I went to the Globe machine area. To my surprise, the summonings worked there, despite the fact that technically this room is on the same level as the rest of the seals area.
This makes me wonder if there is some sort of bug present. If they didn't want such beings in the final battle, why not send a message to the effect that some sort of force prevents such a summoning, rather than saying that I couldn't summon any more creatures. The use of the word "more" implies that prior summonings were made, but that was not the case here. Any input would be appreciated. Thank you.
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