[Request] Rejected NPCs don't leave the game world
pacek
Member Posts: 92
Certain NPCs will simply walk away never to be seen again if you talk with them but decide not to recruit them. It would be cool if you could meet them again later, within Baldur's Gate would probably be ideal. I always feel I need to tell Xan he's free and I definitely don't wanna flood the mines with Yeslick still standing down there all helpless. And where does Garrick go? Surely he just wants a drink at the nearest bar.
16
Comments
Perhaps whenever an NPC joined he could automatically gain the exp necessary to reach your character's level?
I think that's for sure the way to go.
Problem is Viconia though. Not a lot of civilized places will let a drow hang around, especially an evil drow priestess of Shar. Need to stick her somewhere out of sight, but not so far out of the way, like the graveyard in BG2.
Or maybe discussing theology in the Temple...
I think a good way around this might be to have 3 options when first meeting a new NPC:
1. Accept them into your party
2. Reject them (so the normal course occurs)
3. Accept them but tell them there's no room in the party/that you have something to do first, and ask them to wait in the Friendly Arm
I see what your saying, but what if someone new is playing and doesn't realize that rejecting them will result in them permanently disappearing vs telling them you have something to do first? I still think its just better if they don't permanently disappear.
I like what you guys just said and for me that would be the best solution.
That way I would at least be able to find the characters I forgot where I dumped.
I haven't been able to find a cheat/workaround for this - which actually surprised me.
And now I am having serious problems trying to keep a party of dogooders and badasses together led by my wimpy non-charismatic mage PC. I know which characters I need... but I can no longer find them, because most of them joined the party for a bit before I dumped them.