Need help to make clone spell can unlimited copy again
reeejam
Member Posts: 1
I'm playing the eet.
I found the SIMULACR.SPL and PROJIMAG.SPL files. I used near infinity to remove the effect of prohibiting clones from using spells such as Project Image Simulacrum Chain Contingency.
However, when I tested it in the game, Simulacrum can only have 5 clones at most. Project Image can be replicated infinitely.
Also, starting from the second clone, the clone will lose the original's equipment and inventory items. Information from the wiki:
As of v2.3, BG2 EE does not allow 2nd- and later generation clones to have access to the inventory of 1st-generation clones. Those clones of clones are essentially created with no equipment. They are unable to use quick items, item charges or any special abilities other than class-specific innate ones such as Dragon Disciple's unique breath weapon.
What file do I need to modify to undo this modification?
I found the SIMULACR.SPL and PROJIMAG.SPL files. I used near infinity to remove the effect of prohibiting clones from using spells such as Project Image Simulacrum Chain Contingency.
However, when I tested it in the game, Simulacrum can only have 5 clones at most. Project Image can be replicated infinitely.
Also, starting from the second clone, the clone will lose the original's equipment and inventory items. Information from the wiki:
As of v2.3, BG2 EE does not allow 2nd- and later generation clones to have access to the inventory of 1st-generation clones. Those clones of clones are essentially created with no equipment. They are unable to use quick items, item charges or any special abilities other than class-specific innate ones such as Dragon Disciple's unique breath weapon.
What file do I need to modify to undo this modification?
Post edited by reeejam on
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