ActionMoveToPoint engine log after update
ForSerious
Member Posts: 478
I would not be surprised to learn that this is form something I have scripted wrong, but either way, now my server log is getting this entry about every heartbeat:
(nwsobjectai.cpp:97:RunActions): EXOWARNING: Only creatures can run ActionMoveToPoint nObjectType == COBJECT_TYPE_CREATURE
Any ideas? I've searched through my scripts, and none of them use ActionMoveToPoint.
(nwsobjectai.cpp:97:RunActions): EXOWARNING: Only creatures can run ActionMoveToPoint nObjectType == COBJECT_TYPE_CREATURE
Any ideas? I've searched through my scripts, and none of them use ActionMoveToPoint.
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Comments
But if a script is assigning an action to an object, that indicates to me that the script is being used incorrectly in the first place.
Maybe there's an AoE which is grabbing all objects within range instead of only grabbing all creatures within range?
Maybe you attached a creature's heartbeat script to a placeable's heartbeat script?
Or perhaps the clue is in that "COBJECT_TYPE_CREATURE" which might need to be "OBJECT_TYPE_CREATURE" instead? Is there a custom object type defined in a HAK file and are you attempting to use that custom object type? Or did you accidentally add the C to the start of the object type in a script and that misspelling is somehow not being detected at compile time?
Those are just a few things to check.