Greetings! I installed the mod and started a new game to find the mod is not currently compatible with EET. I was able to do some edits on my end and everything is working now. If you'd like, I'd be happy to send you some push requests on git to add in EET compatibility.
Additionally, your script AR0119.BCS has a line for CreateCreature("SHATSK",[564.378],SWW); however, no such creature file exists. Do you intend to have a unique creature here?
I’d be happy for you to send them! It will be beneficial for me to see exactly what you’ve tweaked and where so I can learn to do it myself.
Also — the line in question is a holdover from an earlier version that I missed. I’ll have it removed. Thanks for spotting that.
I’d be happy for you to send them! It will be beneficial for me to see exactly what you’ve tweaked and where so I can learn to do it myself.
Also — the line in question is a holdover from an earlier version that I missed. I’ll have it removed. Thanks for spotting that.
I added pull requests and it should be ready for your review. Just double check that everything installs in the event I fat fingered anything, but it should work. Please let me know if you have any questions.
I found a bug with the dialog's and Ophysia is trying to start a conversation that doesn't exist.
IF
OR(7)
Global("WNOPHYFriendTalks","GLOBAL",2)
Global("WNOPHYFriendTalks","GLOBAL",5)
Global("WNOPHYFriendTalks","GLOBAL",8)
Global("WNOPHYFriendTalks","GLOBAL",11)
Global("WNOPHYFriendTalks","GLOBAL",14)
Global("WNOPHYFriendTalks","GLOBAL",17)
Global("WNOPHYFriendTalks","GLOBAL",20) // This doesn't exist and there is no dialog trigger for it.
THEN
RESPONSE #100
MoveToObject(Player1)
StartDialog("WNOPHYJ",Player1)
END
I found this bug when Ophysia attempted to initiate dialog but no dialog prompt occurred.
Love this mod the only downside is that she doesn't have a continuation in BG2 (yet?).
Not yet. I can guarantee with certainty that I will continue Ophysia into BG2, but there are other projects that will take precedence first. I'll post an update here when there's news to share!
Thank you! I'm reluctant to put a timeframe on Ophysia BG2 given that I have a lot of other projects underway and more planned, but rest assured that I want it to happen and I have plenty of concepts in mind for it, but I want to get better at modding so I can do them justice — so you'll see some other mods from me in the meantime!
Comments
I’d be happy for you to send them! It will be beneficial for me to see exactly what you’ve tweaked and where so I can learn to do it myself.
Also — the line in question is a holdover from an earlier version that I missed. I’ll have it removed. Thanks for spotting that.
I wish she was bisexual...
I added pull requests and it should be ready for your review. Just double check that everything installs in the event I fat fingered anything, but it should work. Please let me know if you have any questions.
I found this bug when Ophysia attempted to initiate dialog but no dialog prompt occurred.
Well spotted. I'll put a fix out shortly.
Not yet. I can guarantee with certainty that I will continue Ophysia into BG2, but there are other projects that will take precedence first. I'll post an update here when there's news to share!
Yes, this is the meaning of EET compatibility.
Cool mod so far @Llewren
Any idea when can we expect BG2 portion?
Thank you! I'm reluctant to put a timeframe on Ophysia BG2 given that I have a lot of other projects underway and more planned, but rest assured that I want it to happen and I have plenty of concepts in mind for it, but I want to get better at modding so I can do them justice — so you'll see some other mods from me in the meantime!