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[MOD] Ophysia NPC v1.2

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  • LlewrenLlewren Member Posts: 63
    Greetings! I installed the mod and started a new game to find the mod is not currently compatible with EET. I was able to do some edits on my end and everything is working now. If you'd like, I'd be happy to send you some push requests on git to add in EET compatibility.

    Additionally, your script AR0119.BCS has a line for CreateCreature("SHATSK",[564.378],SWW); however, no such creature file exists. Do you intend to have a unique creature here?

    I’d be happy for you to send them! It will be beneficial for me to see exactly what you’ve tweaked and where so I can learn to do it myself.

    Also — the line in question is a holdover from an earlier version that I missed. I’ll have it removed. Thanks for spotting that.
  • MothorMothor Member Posts: 288
    Nice mod though its a shame that I cannot flirt with/romance Ophysia as a man.

    I wish she was bisexual... :(
  • morpheus562morpheus562 Member Posts: 444
    Llewren wrote: »
    I’d be happy for you to send them! It will be beneficial for me to see exactly what you’ve tweaked and where so I can learn to do it myself.

    Also — the line in question is a holdover from an earlier version that I missed. I’ll have it removed. Thanks for spotting that.

    I added pull requests and it should be ready for your review. Just double check that everything installs in the event I fat fingered anything, but it should work. Please let me know if you have any questions.
  • LlewrenLlewren Member Posts: 63
    Version 1.2 is out featuring EET compatibility thanks to @morpheus562, as well as 4 new banters.
  • Kensei_xXxKensei_xXx Member Posts: 183
    Does that mean, you don't have to install her on the BG1 Part of the Setup?
  • ErykErykErykEryk Member Posts: 64
    lets check this out once again!. Thank you for supporting and adjusting your creation.
  • JanWJanW Member Posts: 30
    Congrats! The portrait looks gorgeous. Gonna have to try this on my next run!
  • morpheus562morpheus562 Member Posts: 444
    I found a bug with the dialog's and Ophysia is trying to start a conversation that doesn't exist.
    IF
        OR(7)
            Global("WNOPHYFriendTalks","GLOBAL",2)
            Global("WNOPHYFriendTalks","GLOBAL",5)
            Global("WNOPHYFriendTalks","GLOBAL",8)
            Global("WNOPHYFriendTalks","GLOBAL",11)
            Global("WNOPHYFriendTalks","GLOBAL",14)
            Global("WNOPHYFriendTalks","GLOBAL",17)
            Global("WNOPHYFriendTalks","GLOBAL",20) // This doesn't exist and there is no dialog trigger for it.
    THEN
        RESPONSE #100
            MoveToObject(Player1)
            StartDialog("WNOPHYJ",Player1)
    END
    

    I found this bug when Ophysia attempted to initiate dialog but no dialog prompt occurred.
  • LlewrenLlewren Member Posts: 63
    I found this bug when Ophysia attempted to initiate dialog but no dialog prompt occurred.

    Well spotted. I'll put a fix out shortly.

  • EggonEggon Member Posts: 8
    Love this mod the only downside is that she doesn't have a continuation in BG2 (yet?).
  • LlewrenLlewren Member Posts: 63
    Eggon wrote: »
    Love this mod the only downside is that she doesn't have a continuation in BG2 (yet?).

    Not yet. I can guarantee with certainty that I will continue Ophysia into BG2, but there are other projects that will take precedence first. I'll post an update here when there's news to share!
  • trebuszętrebuszę Member Posts: 48
    edited March 18
    Kensei_xXx wrote: »
    Does that mean, you don't have to install her on the BG1 Part of the Setup?

    Yes, this is the meaning of EET compatibility.

    Cool mod so far @Llewren ;)

    Any idea when can we expect BG2 portion?
  • LlewrenLlewren Member Posts: 63
    trebuszę wrote: »
    Cool mod so far @Llewren ;)

    Any idea when can we expect BG2 portion?

    Thank you! I'm reluctant to put a timeframe on Ophysia BG2 given that I have a lot of other projects underway and more planned, but rest assured that I want it to happen and I have plenty of concepts in mind for it, but I want to get better at modding so I can do them justice — so you'll see some other mods from me in the meantime!
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