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[MOD] Ophysia NPC v1.2

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  • LlewrenLlewren Member Posts: 59
    Greetings! I installed the mod and started a new game to find the mod is not currently compatible with EET. I was able to do some edits on my end and everything is working now. If you'd like, I'd be happy to send you some push requests on git to add in EET compatibility.

    Additionally, your script AR0119.BCS has a line for CreateCreature("SHATSK",[564.378],SWW); however, no such creature file exists. Do you intend to have a unique creature here?

    I’d be happy for you to send them! It will be beneficial for me to see exactly what you’ve tweaked and where so I can learn to do it myself.

    Also — the line in question is a holdover from an earlier version that I missed. I’ll have it removed. Thanks for spotting that.
  • MothorMothor Member Posts: 285
    Nice mod though its a shame that I cannot flirt with/romance Ophysia as a man.

    I wish she was bisexual... :(
  • morpheus562morpheus562 Member Posts: 390
    Llewren wrote: »
    I’d be happy for you to send them! It will be beneficial for me to see exactly what you’ve tweaked and where so I can learn to do it myself.

    Also — the line in question is a holdover from an earlier version that I missed. I’ll have it removed. Thanks for spotting that.

    I added pull requests and it should be ready for your review. Just double check that everything installs in the event I fat fingered anything, but it should work. Please let me know if you have any questions.
  • LlewrenLlewren Member Posts: 59
    Version 1.2 is out featuring EET compatibility thanks to @morpheus562, as well as 4 new banters.
  • Kensei_xXxKensei_xXx Member Posts: 138
    Does that mean, you don't have to install her on the BG1 Part of the Setup?
  • ErykErykErykEryk Member Posts: 57
    lets check this out once again!. Thank you for supporting and adjusting your creation.
  • JanWJanW Member Posts: 14
    Congrats! The portrait looks gorgeous. Gonna have to try this on my next run!
  • morpheus562morpheus562 Member Posts: 390
    I found a bug with the dialog's and Ophysia is trying to start a conversation that doesn't exist.
    IF
        OR(7)
            Global("WNOPHYFriendTalks","GLOBAL",2)
            Global("WNOPHYFriendTalks","GLOBAL",5)
            Global("WNOPHYFriendTalks","GLOBAL",8)
            Global("WNOPHYFriendTalks","GLOBAL",11)
            Global("WNOPHYFriendTalks","GLOBAL",14)
            Global("WNOPHYFriendTalks","GLOBAL",17)
            Global("WNOPHYFriendTalks","GLOBAL",20) // This doesn't exist and there is no dialog trigger for it.
    THEN
        RESPONSE #100
            MoveToObject(Player1)
            StartDialog("WNOPHYJ",Player1)
    END
    

    I found this bug when Ophysia attempted to initiate dialog but no dialog prompt occurred.
  • LlewrenLlewren Member Posts: 59
    I found this bug when Ophysia attempted to initiate dialog but no dialog prompt occurred.

    Well spotted. I'll put a fix out shortly.

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