Is it possible to make fighter shaman?
Gel87
Member Posts: 233
Yo.
Really love the shaman, the way it has spells like a socress etc.
But with the qd_multiclass, is it possible to make forexample fighter/shaman or paladin/shaman?
Since this is not a base mutliclass.
Or do i need to make it cast a spell that limits xp and just modify a singleclass shaman?
The idea is a fun shaman, where HLA works like wiki description and adds more cast, instead of just a new selectionable skill. And also have it go to +3 shortbow/axe.
There are tables for casts etc, just not 100% sure how i make my kit use that table. (Cast per day tables for shaman/cleric/paladins and such.
Maby just copy a altered table manually?
Copy_existing or smt?
Really love the shaman, the way it has spells like a socress etc.
But with the qd_multiclass, is it possible to make forexample fighter/shaman or paladin/shaman?
Since this is not a base mutliclass.
Or do i need to make it cast a spell that limits xp and just modify a singleclass shaman?
The idea is a fun shaman, where HLA works like wiki description and adds more cast, instead of just a new selectionable skill. And also have it go to +3 shortbow/axe.
There are tables for casts etc, just not 100% sure how i make my kit use that table. (Cast per day tables for shaman/cleric/paladins and such.
Maby just copy a altered table manually?
Copy_existing or smt?
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Comments
Now my issue is 2 small ones:
- I wanted it to start with 1 point into knife and sling. So this profience thing in nearinfinity is a little bit wierd. It has like
[new class 1] [old class 0] now. So it gets its profience points when i start the game. But if i pick knife again it will get 3 stars instead of 2. and if i click - * it does not go down, instead I get a free point more to spend on profience.
How should it be done properly?
The other issue is that i made a tornado spell. I basicly added a tornado bam to a copied chainlighning projectile. But when i cast this spell the tornado goes first is to enemy, then chainlightnint comes like 0,5 seconds after due to beeing so slow. Can i just increase chainlightnint projectile animation speed until they match?