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Need Help: How to Revert BG2EE Stealth Change

DonaldDonald Member Posts: 12
Perhaps someone can help me with this issue. Beamdog made some changes to the game when they implemented their new Shadowdancer kit.

Original: Cooldown only after a failed check
EE: Cooldown after leaving stealth

The difference is that a stealth-capable unit in the original game is able to seamlessly enter and exit stealth; for example: stealth->open container->stealth->set trap->stealth->backstab->stealth. All of that can be done without waiting around for cooldowns provided the unit makes all their checks, etc. In the EE you have to work around the cooldown, yet there are still limitations. You can exit stealth early to let the cooldown "recharge", but you are still limited to the amount you can enter and exit stealth in any given period of time. I believe they made these changes to "balance" their creation, yet I find them distasteful. I thoroughly prefer the way the original game handles the stealth cooldown, but I don't know how to revert the change.

Is there anyone that can help me find where the game handles stealth protocol? Perhaps it is in a script file or something else that we can access with the various IE game tools.

Comments

  • Gel87Gel87 Member Posts: 331
    edited March 3
    Check the baldur.lua file located in ur document folder. There are a few settings in that file. Dno if this on exists there, but some changes can be reverted by setting 1 or 0 instead of the 0 or 1.

    So either in baldur.lua or baldur.bcs if not hardcoded.

    You can bypass it with scripts if u want.
    Post edited by Gel87 on
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