Issues with Neshke's Extendable Spawning System (NESS) v8.1.3 in NWN:EE
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Has anyone encountered issues using this in NWN:EE? I am experiencing some issues with it such as zones with waypoints using SA_ crashing the client upon entering, and spawns continuously spawning without limit when using SD05M01 but not if I use not variance (such as SD05). I have also seen the number spawned when using a variable number SN03M01 being more than the max, but seemed to respect non-variable tags like SN03. Have I done something wrong or is there some sort of incompatibility with NWN:EE and NESS?
To note, for anyone who tries to test. Make sure you do a build of the module before testing. I imported the NESS erf into a fresh module just to test and I crash upon entering if I use SA on the waypoints. If anyone has a solution I'd love to hear it cause I really like how the system works and would prefer not to switch to something different if possible.
To note, for anyone who tries to test. Make sure you do a build of the module before testing. I imported the NESS erf into a fresh module just to test and I crash upon entering if I use SA on the waypoints. If anyone has a solution I'd love to hear it cause I really like how the system works and would prefer not to switch to something different if possible.
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Comments
They declared an integer outside of the scope of where it gets used. I guess this lets it pass compilation, but when it tries to increment it, nothing happens. This makes a memory leak, in that: it spawns until your RAM is full.
in spawn_main line 239, copy and delete that whole line. "int jCount;"
On line 1407 press enter and paste that line.
Should look something like:
Compile all the scripts, and try it again.
Obviously there is something wrong with that code since moving it to an expected scope fixed the issue.