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BG1 Intro Remake Project

NicoCubNicoCub Member Posts: 11
edited May 19 in BG:EE Mods
pch0g9gcib41.jpg
Hello everyone,
Today, I present to you version 1.0 of my project to remake the introduction to Baldur's Gate 1, which I created as part of my Blender training.I undertook this project both out of nostalgia and to pay homage to this cult game that had a profound impact on me. Baldur's Gate is one of those games that made me dream with its atmosphere, its depth, and also with its introduction, which is at once dark, mysterious, and captivating.With this project, I wanted to recreate this emotion, drawing on the skills I've developed in 3D modeling, animation, and lighting. It was also a technical challenge, but above all, a labor of love, full of memories.

Mod available here : Github, Nexus Mods
My Webpage : www.nicocub.art
Post edited by NicoCub on

Comments

  • AciferAcifer Member Posts: 255
    This looks absolutely amazing!
  • NicoCubNicoCub Member Posts: 11
    edited March 6
    I am currently working on the animations... :)
    Post edited by NicoCub on
  • ZorutarZorutar Member Posts: 51
    Excellent work. I wish you all the best in being able to finish the whole project.
  • NicoCubNicoCub Member Posts: 11
    Thank you Acifer and Zorutar for your encouragement :)
  • AciferAcifer Member Posts: 255
    Your skills are truly impressive! The site where you keep track of your progress is very informative.
  • NicoCubNicoCub Member Posts: 11
    edited April 21
    Currently I'm working on adding physics to the character, it broke my first animations but in the end it allowed me to correct many mistakes on my rig and I think the final result will be much better... :)
    Physics Character
    Post edited by NicoCub on
  • NicoCubNicoCub Member Posts: 11
    edited April 25
    Hello everyone, I improved the hair of the first character and now I will try to add physics to them :)
    Grooming
    Post edited by NicoCub on
  • NicoCubNicoCub Member Posts: 11
    Hello everyone, I would need your help for my first tests of integrating video into Infinity Engine Enhanced Edition. Could one of you tell me what video characteristics the engine accepts ?
  • AciferAcifer Member Posts: 255
    The EE videos have to be in the webm format. Once you created a webm video file, just rename the file extension to .wbm and drop it into the movies folder. In some cases it may be necessary to make special settings for the audio codec. I would first try whether the video just plays with the above settings.
  • NicoCubNicoCub Member Posts: 11
    Thanks acifer for your advice, first integration test in the engine successful! Just convert the videos to .wbm _VP8 _ogg vorbis and the engine accepts them, I have performed successful tests up to 3840x2160 30FPS, it works without any problem.
    YouTube
  • AciferAcifer Member Posts: 255
    It looks great so far!
  • NicoCubNicoCub Member Posts: 11
    edited May 6
    Thanks Acifer, after fixing many issues with the simulations of the first character (which I hope is now finally ready to be animated), I finished Sarevok's RIG and started his first animation :smile:
    YouTube
  • NicoCubNicoCub Member Posts: 11
    Hello everyone, Sarevok's first animation is almost finished... :)
    YouTube
  • NicoCubNicoCub Member Posts: 11
    edited May 14
    Post edited by NicoCub on
  • NicoCubNicoCub Member Posts: 11
    edited May 19
    Hello everyone, version 1.00 of the mod is available !! I hope you like it, I will continue to refine the last details... :)
    Post edited by NicoCub on
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