Retexturing standard tilesets - problem with ttr01_plaster04 -s olved

Hi,
I'm trying to retexturize the standard tilesets of nwn ee. I saw that it is easy with mtr files also get the normal map, but it doesn't work if I create a new mtr file for the texture ttr01_plaster04 (rural)
With the mtr file the texture appears white (while it works normally without mtr file). The procedure, which has worked with all the other textures changed so far is:
- I take the textures with normal map with their mtr file (there are several on the vault)
- I rename them all calling them ttr01_plaster04 (leaving the termination _d , _s , etc)
- I rename the mtr file so that it is called ttr01_plaster04.mtr
- I modify the mtr file so that it contains the correct texture names
Why doesn't it work? (I'm not an expert)
Thanks
I'm trying to retexturize the standard tilesets of nwn ee. I saw that it is easy with mtr files also get the normal map, but it doesn't work if I create a new mtr file for the texture ttr01_plaster04 (rural)
With the mtr file the texture appears white (while it works normally without mtr file). The procedure, which has worked with all the other textures changed so far is:
- I take the textures with normal map with their mtr file (there are several on the vault)
- I rename them all calling them ttr01_plaster04 (leaving the termination _d , _s , etc)
- I rename the mtr file so that it is called ttr01_plaster04.mtr
- I modify the mtr file so that it contains the correct texture names
Why doesn't it work? (I'm not an expert)
Thanks
Post edited by uther78 on
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