Trials of a solo werewolf monk SCS LOB

I am planning a run through with a dual wielding werewolf Monk. and thought I'll post my progress here. Some changes I have wrought, the werewolf's AC is improved with monk levels. With immunity to normal weapons . and a high AC I should be safe. Saves are good, and I modded the constitution to 25, so I will regenerate 1 hp every 10 secs.
I have modded the monk so I have +1 fists at level 5.
I realize this is an illegal character build, but it should be fun.
I have modded the monk so I have +1 fists at level 5.
I realize this is an illegal character build, but it should be fun.
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Offense ... less so. 2 base APR, haste, and 2d6 base damage at +3 enchantment sound nice, but that's no enchantment bonus to attack or damage. Also, the monk in the party doesn't benefit from haste and the tokens are treated as manufactured weapons for APR purposes, so Rasaad was stuck at 3 total APR in werewolf form. And the base AC boost doesn't stack with monk AC; you just go with whichever one is better.
So, in late-game fights, I would focus down the physical attackers first and ignore high-level enemy mages. They just couldn't do anything that mattered against my party's passive magical defenses. At times, I even just auto-attacked uselessly through the four rounds of a PFMW spell rather than trying to take it down.
(That was a few versions of SCS ago. Some tweaks have happened since then.)