Stolen goods dealers

I searched for a topic like this, but unfortunately I couldn't find one. So I thought I'd try my luck and create a new one.
So here's the problem: stolen goods buyers = ∞ gold in BG2EE. I would be very grateful for any assistance in resolving this issue.
I would like to share an observation I made regarding this legal cheat yesterday. Infinite profit formula is as follows: If you steal, you sell the stolen item to the same merchant you stole it from. For example, if it is Gorch (Mae'Var's guild) and, let's say, the Rogue Stone (very valuable and rare gems), it comes out to a profit of 1500 gold per second. It's not a problem to swing pocket steal (with potion) to 280 for this.
I great lengths to get as much of the precious loot from Irenicus' Dungeon as possible, and for what?)) I'm sure it's just an oversight, but I'm afraid it does detract from the enjoyment of the game.
So here's the problem: stolen goods buyers = ∞ gold in BG2EE. I would be very grateful for any assistance in resolving this issue.
I would like to share an observation I made regarding this legal cheat yesterday. Infinite profit formula is as follows: If you steal, you sell the stolen item to the same merchant you stole it from. For example, if it is Gorch (Mae'Var's guild) and, let's say, the Rogue Stone (very valuable and rare gems), it comes out to a profit of 1500 gold per second. It's not a problem to swing pocket steal (with potion) to 280 for this.
I great lengths to get as much of the precious loot from Irenicus' Dungeon as possible, and for what?)) I'm sure it's just an oversight, but I'm afraid it does detract from the enjoyment of the game.
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Really, about all you can do is apply a personal restriction. My rule: I can steal anything once, but then once I sell it to a fence it's gone. No looping any given item.
Incidentally, this exploit only applies in the SoA campaign. There are no fences in ToB, and the fences in the BG1 and SoD campaign can't be stolen from.
.....Hardly an unlimited monetary supply, but not to be sneered at either. The Pocket Plane is especially convenient for this, being in another dimension. You can hit the sleep button 30 times if you wish, and you won't be interrupted by wandering uglies. And apparently time doesn't pass for the outside world; all those quests will still be waiting for you. Might get a bit boring, but whatever.
- Get a mage/sorcerer with Project Image, Wish, and at least 18 Wisdom. Potions of insight in a belt slot are an acceptable substitute for the base wisdom. Make sure you have as many copies of both spells memorized as possible.
- Cast Project Image. The clone comes with cloned (non-droppable) copies of the caster's items.
- If the mage/sorcerer has less than 18 WIS, have the clone drink a potion of insight. No permanent cost there, since it's a cloned item.
- Have the clone cast Wish. The exact options you get are random (five of twenty-five possibilities), but four are of particular note:
- - "Make it as if the entire party has just rested". Restore all of your memorized spells, so you can just loop it all.
- - "Create a random wand in the caster's inventory". That's the clone's inventory, so you can't use it immediately.
- - "Create a random potion in the caster's inventory". That's the clone's inventory, so you can't use it immediately.
- - "Party loses 10000 gold". When a clone casts this wish, you lose nothing and 10000 gold is created on the clone.
- Repeat until the clone is out of wishes. Plus any other spells you want the clone to cast, like buffs for the party.
- Have your party attack and kill the clone. It will drop any wish-created items and gold.
If you're doing this with a sorcerer (6 slots per spell level) and actively going for the gold when it comes up, that's upwards of 10000 average gold per clone. And you can keep looping basically forever with the wish-rests. And a clone casting wishes and buff spells is already likely the most powerful engine in the game; you can mix this into your usual routine and just incidentally earn free gold for playing well.
I stumbled onto the bug with "Party loses 10000 gold" by accident at the end of a run, after the point of no return when gold was completely useless. I haven't used it since. I'm pretty sure I'll never need it, because gold is so easy to get in the late game anyway.
Arcane Coast gave me a solution to that problem.
It only requires one tweak from the tweaks-and-tricks mod.
[N]o, [Q]uit or choose one:
1] Can't steal from fences
2] Can't steal from any stores
2
Goddamn, I spent two extra potions on that! No big deal, though, considering I stole 600k gold from Mae'Var's guild)
And, of course, you don't stop at one wish. One wish is never enough.
There are four scrolls of Wish in the ToB campaign. One in Lazarus' shop (which is the same shop in both Saradush and Amkethran - persistent stock). One in the game with Aesgareth in Watcher's Keep. One as a drop from Nalmissra at the Watcher's Keep final seal. One in the Book Merchant shop at the Thayan arena in Neera's quest.
And nothing else; it's not possible as a random drop, and it does not appear outside Watcher's Keep in SoA.
Project Image scrolls appear in the shops of Lazarus (two copies), the Book Merchant (two copies), and the Underdark duergar merchant Carlig's shop when you don't look like a drow (one copy). You can also find one in the container next to the giant head in the first area of the Spellhold dungeon. And the scrolls appear as random drops on the strongest "random scroll" list; if you're lucky, you can find one as early as the mephit portal room of SoA's initial dungeon. (One instance of the top-level random treasure token, which becomes a scroll about 10% of the time, and that scroll is PI 5% of the time)
If Nalmissra doesn't drop that scroll in your "version" of the game, then your version is fundamentally broken somehow. She has it in the latest version (patch 2.6), she had it in the initial release of ToB, and she's had it in every version inbetween.
Also, only one instance of the spell memorized? You're clearly not committed to the bit.