Speed up passage of time with a key-press for fast travel
caruga
Member Posts: 375
Have a key you can hold that speeds up the entire passage of time for everything. It halts on the following triggers:
1) Anything that would pause the game in auto-pause mode
2) Walking into fog of war
In other words, it's a way to 'fast travel' back through areas you've already been through. If you spot a trap or an enemy, the game will immediately return to normal speed. And you can't use it to wizz through unexplored places.
Maybe optionally have it speed up the music (or play yakety sax) as well for comic effect.
1) Anything that would pause the game in auto-pause mode
2) Walking into fog of war
In other words, it's a way to 'fast travel' back through areas you've already been through. If you spot a trap or an enemy, the game will immediately return to normal speed. And you can't use it to wizz through unexplored places.
Maybe optionally have it speed up the music (or play yakety sax) as well for comic effect.
2
Comments
The problem really manifests itself in areas that are large and difficult to navigate, like say the Cloakwood Mines. In my view it's a combination of pathfinding and level design issues, and I don't think such a persasive gameplay mechanic is the appropriate answer. Besides the potential performance problems on weaker platforms such as the iPad, the various constraints to make it not work in such and such situations will make it feel unreliable, and also I see such a time-warping feature as a major immersion killer. People complained to no end about fast travel in Oblivion, and fast travel wasn't nearly as visually jarring as a time speedup.
I don't see any. Ipad is faster than a 1998 or even 2001 PC, if I'm not mistaken. I never ran into pathfinding issues when I bumped the node level to 400000, not even in the maze below the thieves guild. Still not seeing the constraints, you'll have to clarify a little. I agree on that, but it's not like the game speeds up of its own volition. I'll invoke the argument of my enemies (only joking, but I got precisely this said to me when I supported tab being removed on the Beamdog forum) and say that you needn't use it!
It may look a bit choppy but it depends on how many frames you skip. BG's native framerate is 30, what's the ipad display's? If you have a refresh rate of 60 you can double the speed without any real frame loss.
Well that doesn't really defend the feature. If the feature is a major immersion killer, then most won't use it, and if most won't use it then it won't get done. Or if most use it, then most get their immersion broken and that's even worse.
Personally I'd have to see it in action to know how badly it affects immersion. The mind has the amazing ability to suspend disbelief, and it can be quite elastic when it comes to doing that with a little persuasion.
Baldur's Gate Enhanced Edition: Speed of the Gods DLC
1. Make it impossible to click into fog of war whilst holding down the key/having the mode enabled, and have the pathfinding navigate around fog as if it were solid wall.
2. Give textual feedback as to what caused the interruption.
I think you mean "Baldur's Gate: Enhanced Edition: Faster than Chitika Fastpaws dlc. "
No wait: "Trent Oster buys a new ferrari with the proceeds from this DLC DLC".