[Mod] Oops the magician.

You'll find Oops the magician next to the Watchtower, to the south-west. It's there to be accessed in both SOA and TOB.
Take a spell scroll to Oops, tell him you want the spell on the scroll to become one of your special abilities, and if you have what it takes, you'll get a new special ability. Each conversion destroys the scroll and costs the claimant 1000 xp per spell level and 10000 gp per spell level.
Example: Bring Oops a scroll of "Improved Haste", and for 60000 pos and 6000 gps it will allow you to cast "Improved Haste" as a special ability 1x/day.
Renewable at will with all vanilla spells (Except Identify), as long as you have enough to pay and scrolls to provide.
take the mod on Github or Mediafire.
Take a spell scroll to Oops, tell him you want the spell on the scroll to become one of your special abilities, and if you have what it takes, you'll get a new special ability. Each conversion destroys the scroll and costs the claimant 1000 xp per spell level and 10000 gp per spell level.
Example: Bring Oops a scroll of "Improved Haste", and for 60000 pos and 6000 gps it will allow you to cast "Improved Haste" as a special ability 1x/day.
Renewable at will with all vanilla spells (Except Identify), as long as you have enough to pay and scrolls to provide.
take the mod on Github or Mediafire.
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As well as management of the spellbooks available in my spell mod, the Semi Multi Cleric mod and the Wild Mage Addition mod.