[Request] More options for Dual Class
Gadren
Member Posts: 23
Though I understand that limitations of the engine apparently make it hard for BG to offer the same breadth of options as PnP, it'd be nice if this 'Enhanced Edition' added some new Dual-Class options. Is it really that hard to code? Druid/Mage, Thief/Druid, Bard/Anything?
Who else is with me?
NOTE: I feel like some posters are reading into this more than the above says. I'm ONLY suggesting that they make it so you have more options in what CLASSES can DC, since it is almost all just combinations of fighter, mage, thief, and cleric, with only a couple odd exceptions (I think we've got ranger/cleric and fighter/druid as the only two options that use a class from outside the big four). I'm not even asking to open them all up (I've been told the engine design makes that effectively impossible), I just want more options added into the DC mix, like druids, bards, etc.
I'm NOT requesting a completely open system where you can dual class as many times as you want into as many classes as you want, so please do not derail this thread with discussions of NWN or 3rd Edition.
Who else is with me?
NOTE: I feel like some posters are reading into this more than the above says. I'm ONLY suggesting that they make it so you have more options in what CLASSES can DC, since it is almost all just combinations of fighter, mage, thief, and cleric, with only a couple odd exceptions (I think we've got ranger/cleric and fighter/druid as the only two options that use a class from outside the big four). I'm not even asking to open them all up (I've been told the engine design makes that effectively impossible), I just want more options added into the DC mix, like druids, bards, etc.
I'm NOT requesting a completely open system where you can dual class as many times as you want into as many classes as you want, so please do not derail this thread with discussions of NWN or 3rd Edition.
Post edited by Gadren on
4
Comments
In other words, it's a feature rather than an engine limitation. I wouldn't be surprised to see mods that expand the multi-class options, but I doubt we'll see it built in the default game(except maybe as an optional...option.)
(In fact, despite the name, you could dual class four times with one character, though I wouldn't expect them to go that far in BG)
Hm...skimming my 1st ed book, the bit on multiclassing humans doesn't actually appear to list any restrictions either. I guess it's just a BG thing.
Would be pretty cool to allow kits on dual-classing as well, to make the above, say, kensai/assassin/necromancer, but that might be a tad cheesy.
fighter/mage/cleric/bard/thief/ranger/paladin weird class, as in NWN or other 3e based games.
Perhaps limiting it to three classes? Since there can be multiclasses with three, I think it'd be a good compromise to allow dual-classes with that many.
Also, keep in mind, though under the pnp dual class system you could TECHNICALLY dual class 4 times, you have to have a 17 in the prime requisite(s) of the class you were DCing into, so without cheating it is really hard to dual class more than once (or maybe twice), depending on the classes.
What are Elsminster classes again? I think he is a fighter->thief->cleric->mage, or something like that?
Also for the sake of speculation, is a bard considered a rogue or an arcane spellcaster for dual classing?
The four basic categories were:
warriors: Fighter, Paladin(human only so no multiclass), Ranger
Priest: Cleric, Druid
Rogue: Thief, Bard
Mage (and specialists)
The problem was race restrictions, for example only humans and half-elves could be bards, druids or rangers. (the rest of the races made up for having better racial abilities)
As long as a race could have a class it could be in a multiclass, but with a max of 1 from each of the four main categories. (Allthough bards couldn't be multiclassed because they allready where sort of multiclassed)
of course the alignment restriction also cut out quite a few.
but you could play a (true neutral) fighter/druid, druid/thief, or druid/mage.
or even a fighter/druid/mage, fighter/druid/thief, or druid/mage/thief.
So far most combinations are implemented, they only lack those with the druid, saddly.
As for bards, the option to multiclass with them was given in the Complete Bard's Handbook supplement. Once again, half-elves had the greatest options available.
http://i1066.photobucket.com/albums/u412/ZanathKariashi/stuffs.jpg?t=1355137883
I would *really* like to see the ability to dual-class back into your original class, once you've exceeded your first classes level in your second class, as was possible in PnP. I imagine, however, that the problems of implementing such a feature are more trouble than it is worth.
Thanks for pointing that out.
Ranger druid wouldn't even be legal by their own rules, I know it say so, but a druid must be true neutral while a ranger must be of partially good alignment...
I suppose they could force you to go neutral good, but when this came up in PnP games we always house-ruled it as an impossible class.
EDIT: Well joy... I get to eat my words.
Sorry, I was wrong. I now recall why we played with the more flexible alignment constraints though. The original druid write up in 2nd edition read "druids must be neutral in alignment". As opposed to the specific "True Neutral" that we were accustomed to. We initially assumed that the constraint was "any neutral", and when we found out that was not correct we said to heck with it, we're house ruling this.
We houseruled it too ;-)
Because actually playing true neutral is possibly one of the hardest things to do.
I liked the alignment though and still am a neutral in 3rd :-)
It's good to be evil sometimes :-)