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[Request] More options for Dual Class

GadrenGadren Member Posts: 23
edited December 2012 in Archive (Feature Requests)
Though I understand that limitations of the engine apparently make it hard for BG to offer the same breadth of options as PnP, it'd be nice if this 'Enhanced Edition' added some new Dual-Class options. Is it really that hard to code? Druid/Mage, Thief/Druid, Bard/Anything?

Who else is with me?

NOTE: I feel like some posters are reading into this more than the above says. I'm ONLY suggesting that they make it so you have more options in what CLASSES can DC, since it is almost all just combinations of fighter, mage, thief, and cleric, with only a couple odd exceptions (I think we've got ranger/cleric and fighter/druid as the only two options that use a class from outside the big four). I'm not even asking to open them all up (I've been told the engine design makes that effectively impossible), I just want more options added into the DC mix, like druids, bards, etc.

I'm NOT requesting a completely open system where you can dual class as many times as you want into as many classes as you want, so please do not derail this thread with discussions of NWN or 3rd Edition.
Post edited by Gadren on
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Comments

  • VarilVaril Member Posts: 14
    Actually, the limitations are based on the 2e ruleset. Unlike 3.X(used in Neverwinter Nights), older editions of D&D had limits on which classes could be paired up(and what races could use what combinations...plus the Dual-Class/Multi-class divide).

    In other words, it's a feature rather than an engine limitation. I wouldn't be surprised to see mods that expand the multi-class options, but I doubt we'll see it built in the default game(except maybe as an optional...option.)
  • GadrenGadren Member Posts: 23
    Varil said:

    Actually, the limitations are based on the 2e ruleset. Unlike 3.X(used in Neverwinter Nights), older editions of D&D had limits on which classes could be paired up(and what races could use what combinations...plus the Dual-Class/Multi-class divide).

    In other words, it's a feature rather than an engine limitation. I wouldn't be surprised to see mods that expand the multi-class options, but I doubt we'll see it built in the default game(except maybe as an optional...option.)

    Incorrect. I am looking at my 2e books right now. Multiclass was restricted like that, but dual class could be done with any other class that wasn't of the same kind as the one you were (fighters couldn't dual into paladin, for example), assuming you had high enough stats to qualify.

    (In fact, despite the name, you could dual class four times with one character, though I wouldn't expect them to go that far in BG)
  • VarilVaril Member Posts: 14
    Really? That's new to me. I'm not super-familiar with 2nd ed, though I played 1st back in highschool.

    Hm...skimming my 1st ed book, the bit on multiclassing humans doesn't actually appear to list any restrictions either. I guess it's just a BG thing.
  • elminsterelminster Member, Developer Posts: 16,317
    edited December 2012
    Yaaa Druid mages. I support any effort to combine my two favourite classes. Plus it was a combination that was originally listed in the BG1 and BG2 manual charts (at the back of the books).
  • jscohenjscohen Member Posts: 117
    I am with @Gadren on this one. There are ways to create something that effectively does these dual-classes with mods and such, but it would be nice to have the ability to do so without using mods too.
  • ChowChow Member Posts: 1,192
    I'd love to be able to dual-class more than once. A kensai/thief/mage would be great to have, and doesn't seem impossible either since it's how the actual 2e rules did things.

    Would be pretty cool to allow kits on dual-classing as well, to make the above, say, kensai/assassin/necromancer, but that might be a tad cheesy.
  • KirkorKirkor Member Posts: 700
    I prefer those restrictions, than seeing:
    fighter/mage/cleric/bard/thief/ranger/paladin weird class, as in NWN or other 3e based games.
  • ChowChow Member Posts: 1,192
    Kirkor said:

    I prefer those restrictions, than seeing:
    fighter/mage/cleric/bard/thief/ranger/paladin weird class, as in NWN or other 3e based games.

    Well, seeing how you can't pick a sub-class again, it's really only a fighter/cleric/thief/mage or something like that at most. But I guess I see where you're coming from.

    Perhaps limiting it to three classes? Since there can be multiclasses with three, I think it'd be a good compromise to allow dual-classes with that many.
  • GadrenGadren Member Posts: 23
    Kirkor said:

    I prefer those restrictions, than seeing:
    fighter/mage/cleric/bard/thief/ranger/paladin weird class, as in NWN or other 3e based games.

    But I'm only talking about more options for dual-classing just the one time, not talking about allowing the multiple dc's. Right now, specific classes can only dual class into a limited list of other pre-picked classes.

    Also, keep in mind, though under the pnp dual class system you could TECHNICALLY dual class 4 times, you have to have a 17 in the prime requisite(s) of the class you were DCing into, so without cheating it is really hard to dual class more than once (or maybe twice), depending on the classes.

  • ShrimpShrimp Member Posts: 142
    Kirkor said:

    I prefer those restrictions, than seeing:
    fighter/mage/cleric/bard/thief/ranger/paladin weird class, as in NWN or other 3e based games.

    I kinda agree, in PnP you have a (hopefully competent) GM to decide what you can and can't do and may need a pretty good justification on your part. In video games? That just opens the door to even more min-maxing. Just look at NWN or DDO, power gaming at its finest.

    What are Elsminster classes again? I think he is a fighter->thief->cleric->mage, or something like that?
  • ChowChow Member Posts: 1,192
    Gadren said:

    Kirkor said:

    I prefer those restrictions, than seeing:
    fighter/mage/cleric/bard/thief/ranger/paladin weird class, as in NWN or other 3e based games.

    But I'm only talking about more options for dual-classing just the one time, not talking about allowing the multiple dc's. Right now, specific classes can only dual class into a limited list of other pre-picked classes.

    Also, keep in mind, though under the pnp dual class system you could TECHNICALLY dual class 4 times, you have to have a 17 in the prime requisite(s) of the class you were DCing into, so without cheating it is really hard to dual class more than once (or maybe twice), depending on the classes.

    What's your opinion on kits with dual-classes, that I brought up?
    Shrimp said:

    What are Elsminster classes again? I think he is a fighter->thief->cleric->mage, or something like that?

    One level of fighter, two of thief, three of cleric, and like twenty+ of mage, at least on 3rd edition. Not sure of the second, but probably something similar (only with two fighter levels, since you can't dual-class on first).
  • GadrenGadren Member Posts: 23
    edited December 2012
    Updated the OP since some people seem unclear on my request.
    Post edited by Gadren on
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    Yeah, he's quite correct about dual-classing. As long as you had the stats you could dual up to 4 times OR make basically any combination you wanted, but the catch is, things like bards and druids have 2ndry stats. You'd need 17 int/wis respectively AND a minimum of 15 charisma (and the proper alignment obviously) to dual, into them as well as at least 15 in your prime req for your first class.
  • IchigoRXCIchigoRXC Member Posts: 1,001
    You have my vote for Druid/Mage and Mage/Druid for sure. Shame multiclass is restricted though. Do we have all the available multiclasses from 2e then?
    Also for the sake of speculation, is a bard considered a rogue or an arcane spellcaster for dual classing?
  • ChowChow Member Posts: 1,192
    IchigoRXC said:

    Also for the sake of speculation, is a bard considered a rogue or an arcane spellcaster for dual classing?

    Bard is a sub-class of thief in the tabletop rules, and since BG follows those unless stated otherwise, I'd hazard a guess it is one in the game as well.
  • RowlieBRowlieB Member Posts: 6
    in 2nd edition you could multiclass more then we are given here.

    The four basic categories were:
    warriors: Fighter, Paladin(human only so no multiclass), Ranger
    Priest: Cleric, Druid
    Rogue: Thief, Bard
    Mage (and specialists)

    The problem was race restrictions, for example only humans and half-elves could be bards, druids or rangers. (the rest of the races made up for having better racial abilities)

    As long as a race could have a class it could be in a multiclass, but with a max of 1 from each of the four main categories. (Allthough bards couldn't be multiclassed because they allready where sort of multiclassed)

    of course the alignment restriction also cut out quite a few.

    but you could play a (true neutral) fighter/druid, druid/thief, or druid/mage.
    or even a fighter/druid/mage, fighter/druid/thief, or druid/mage/thief.

    So far most combinations are implemented, they only lack those with the druid, saddly.





  • ChowChow Member Posts: 1,192
    RowlieB said:

    As long as a race could have a class it could be in a multiclass, but with a max of 1 from each of the four main categories. (Allthough bards couldn't be multiclassed because they allready where sort of multiclassed)

    Wrong on both counts. Races restrict also multiclass possibilities: even though elves can be both clerics and thieves, they cannot multiclass between the two like gnomes could, for instance. The only race that has every multiclass option is half-elf.

    As for bards, the option to multiclass with them was given in the Complete Bard's Handbook supplement. Once again, half-elves had the greatest options available.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Half elves can also legally become Mage/Druids, Ranger/Druids, and Fighter/mage/druids, in addition to everything they get now.

    http://i1066.photobucket.com/albums/u412/ZanathKariashi/stuffs.jpg?t=1355137883
  • LaughingManLaughingMan Member Posts: 65
    Veering back onto the original topic, I would be pleased to see dual-class restrictions eased to be more in line with PnP rules, though keeping the restriction on dual-classing to a single extra class seems like a good idea.

    I would *really* like to see the ability to dual-class back into your original class, once you've exceeded your first classes level in your second class, as was possible in PnP. I imagine, however, that the problems of implementing such a feature are more trouble than it is worth.
  • ChowChow Member Posts: 1,192

    I would *really* like to see the ability to dual-class back into your original class, once you've exceeded your first classes level in your second class, as was possible in PnP.

    Was it? I don't remember such an option.
  • RowlieBRowlieB Member Posts: 6
    Chow said:

    RowlieB said:

    As long as a race could have a class it could be in a multiclass, but with a max of 1 from each of the four main categories. (Allthough bards couldn't be multiclassed because they allready where sort of multiclassed)

    Wrong on both counts. Races restrict also multiclass possibilities: even though elves can be both clerics and thieves, they cannot multiclass between the two like gnomes could, for instance. The only race that has every multiclass option is half-elf.

    As for bards, the option to multiclass with them was given in the Complete Bard's Handbook supplement. Once again, half-elves had the greatest options available.
    Haha, I guess I was rustier at 2nd edition rules then I realised.
    Thanks for pointing that out.

    Half elves can also legally become Mage/Druids, Ranger/Druids, and Fighter/mage/druids, in addition to everything they get now.

    Ranger druid wouldn't even be legal by their own rules, I know it say so, but a druid must be true neutral while a ranger must be of partially good alignment...

    I suppose they could force you to go neutral good, but when this came up in PnP games we always house-ruled it as an impossible class.

  • LaughingManLaughingMan Member Posts: 65
    @Rowlie Druids are *not* required to be True Neutral, they just have to have "Neutral" somewhere in their alignment (NG NE LN CN TN). So NG would be a valid alignment for that combination.
  • ChowChow Member Posts: 1,192

    @Rowlie Druids are *not* required to be True Neutral, they just have to have "Neutral" somewhere in their alignment (NG NE LN CN TN). So NG would be a valid alignment for that combination.

    Not in 2nd edition, where they are required to be TN. You're speaking of 3rd edition and beyond.
  • LaughingManLaughingMan Member Posts: 65
    edited December 2012
    Nope. I played Druids multiple times in 2nd ed PnP, not once were they True Neutral. Chaotic Neutral, Neutral Evil, and Neutral Good, IIRC. I suppose I'll go dig around for the actual reference to either prove this or finally eat my own words... hopefully the former. :P

    EDIT: Well joy... I get to eat my words.

    Sorry, I was wrong. I now recall why we played with the more flexible alignment constraints though. The original druid write up in 2nd edition read "druids must be neutral in alignment". As opposed to the specific "True Neutral" that we were accustomed to. We initially assumed that the constraint was "any neutral", and when we found out that was not correct we said to heck with it, we're house ruling this.
  • GadrenGadren Member Posts: 23

    Nope. I played Druids multiple times in 2nd ed PnP, not once were they True Neutral. Chaotic Neutral, Neutral Evil, and Neutral Good, IIRC. I suppose I'll go dig around for the actual reference to either prove this or finally eat my own words... hopefully the former. :P

    EDIT: Well joy... I get to eat my words.

    Sorry, I was wrong. I now recall why we played with the more flexible alignment constraints though. The original druid write up in 2nd edition read "druids must be neutral in alignment". As opposed to the specific "True Neutral" that we were accustomed to. We initially assumed that the constraint was "any neutral", and when we found out that was not correct we said to heck with it, we're house ruling this.

    If it makes you feel less bad, the phb explicitly lists Druid /ranger as an option for half elves.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    I'd say it's the wording of the druid class that's blame, rather then the other way around. Good or evil are irrelevant to them as long as they favor neutrality.
  • RowlieBRowlieB Member Posts: 6

    Well joy... I get to eat my words.

    house ruling.

    I know it was a stupid rule and I was glad they changed it in 3rd.

    We houseruled it too ;-)

    Because actually playing true neutral is possibly one of the hardest things to do.
    I liked the alignment though and still am a neutral in 3rd :-)

    It's good to be evil sometimes :-)

  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    I mean, they mention Ranger/Druid as a valid multiclass combo (for Half elves), no less then 5 times, 3 in the handbook, 2 in the dungeon master's guide..so I'd say it's a little more then a typo.
  • GadrenGadren Member Posts: 23
    RowlieB said:



    Because actually playing true neutral is possibly one of the hardest things to do.

    The thing about True Neutral (as well as most alignments) is that there is multiple ways to play it "right". You can be dedicated to maintaining the balance, or just really not give a shit. Most alignments are only hard to play if your DM/group insists that "the only way to play alignment X is Y"
  • MERLANCEMERLANCE Member Posts: 421
    If nothing else I wish they would make Sorcerer dual and multi class-able. Its just another kind of mage after all, and it wouldn't be game breaking.
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