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[MOD Request] Mod to Allow Custom Party Members to Have Familiars

ZorutarZorutar Member Posts: 63
Hi everyone,

I'm not sure if this is possible in the Infinity Engine (or at least via EEex), but I would really like to see a mod that enables this use case. Would any experienced modder have time to take a look at it?

Thank you for your feedback.

Zorutar

Comments

  • ZorutarZorutar Member Posts: 63
    Hi everyone,

    Just a small heads-up on this request after roughly a year. For additional context, I originally described the use case in more detail in this earlier Beamdog thread:
    https://forums.beamdog.com/discussion/89253/looking-for-a-solution-to-make-find-familiar-work-for-a-custom-non-protagonist-character

    There was also some useful technical discussion about the idea over on G3, where several possible approaches and limitations were explored:
    https://www.gibberlings3.net/forums/topic/39550-mod-request-mod-to-allow-custom-party-members-to-have-familiars/

    The G3 discussion eventually reached a point where a technically workable approach seemed possible, including support for custom-created party members by using local variables to track the familiar bond. Since this Beamdog thread did not receive any replies at the time, I thought it might be worth bringing it up again and linking both discussions as additional context for anyone who might be interested.

    I’d still be very interested to know whether any experienced modder might be willing to take another look at this and possibly turn the concept into a small mod or proof of concept. I would be perfectly fine with reasonable limitations or prerequisites if needed. The main goal would simply be to allow custom-created party members to have their own familiars, including the associated HP bonus and familiar behavior. If anyone feels this could be an interesting small technical challenge, I’d be very grateful for any help or feedback.

    Zorutar
  • GrammarsaladGrammarsalad Member Posts: 2,598
    edited November 6
    I was planning on implementing this as a component in one of my mods. I knew then how I was gonna implement it, but I've completely forgotten now.

    I'm 80% sure it required EEEx. Anyways, I'm interested in doing it (along with summoned creatures being able to transition between areas). Don't ask for a timeline. Going to be a minute
  • ZorutarZorutar Member Posts: 63
    @Grammarsalad That’s great to hear, thank you. Knowing that you already had an implementation approach in mind and are still interested in doing it is very encouraging. And no worries at all about the timeline — whenever you eventually get around to it, I’ll be very happy to test it and provide feedback.
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