Lassal's traps

.....Well, this is a bit of a conundrum. Lassal's room is full of traps that can neither be detected nor disarmed. Now, this isn't the first time I have seen this happen; it happened also in the Trap room during the Shroud of the Unproven quest. The best thing I could think of to do there was to haste the party, and then run through the room as fast as possible. We would then heal up when we reached the other side.
.....The problem is, that in the shroud trap room, there was no enemy lurking. Here, Lassal is also present, and may well decide to interfere with our healing process. I figure I will send a bunch of skeletal warriors to pester her ... they are unlikely to seriously injure her, but might distract her and draw her aggro ... then run in as fast as posible and hope to get past the traps intact enough to defeat her in combat.
.....This seems like a pretty sketchy paln, overall. Anyone have any better suggestions?
.....The problem is, that in the shroud trap room, there was no enemy lurking. Here, Lassal is also present, and may well decide to interfere with our healing process. I figure I will send a bunch of skeletal warriors to pester her ... they are unlikely to seriously injure her, but might distract her and draw her aggro ... then run in as fast as posible and hope to get past the traps intact enough to defeat her in combat.
.....This seems like a pretty sketchy paln, overall. Anyone have any better suggestions?
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Also, Lassal is a guy.
.....Also, we can station the rest of the crew at the point where the trap damage starts, ready to support Dorn if Lassal decides to close in for melee. If he does any such thing, we have weapons like Foebane and Daystar. I do hope Lassal doesn't have that annoying reflection spell.
Run in, kill Lassal, run out. easy!