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Mithril tokens: Opinion poll

You can collect exactly enough mithril tokens to get boots of the cheetah and boots of the north. Is there anybody who did NOT get a pair of boots of the cheetah? Boots of the North are pretty lame, cold attacks are pretty rare. Boots of grounding would be more useful, since lightning attacks are more common. You could get several of these, but I decided that having my tank move really fast was more valuable. Opinions to the contrary? I mean, theoretically, you could use haste spells, oils of speed, etc. to make up the difference in movement speeds, but that involves using up resources. Boots of speed would be more efficient, IMO.

Comments

  • atcDaveatcDave Member Posts: 2,610
    Boots of Speed are clearly the best option. By the time I have enough tokens for the Boots of the North, I'm always past the machine and its not worth the trouble to go back.
  • FredNFredN Member Posts: 494
    edited May 19
    >By the time I have enough tokens for the Boots of the North, I'm always past the machine and its not worth the trouble to go back.<<
    .....Ah, the boots of the North are a feeble item at best, but I figured I could sell them to a merchant in the Underdark, and make a bit of a profit from them. Since I was already wearing one of our two boots of speed, it took me like 10 seconds to run back to the machine and grab them. I can't access my Playhouse income until I get back to Athkatla, after all. Hence, my available cash will be limited to whatever gems and loot I can scavenge for sale to the Underdark merchants. Also, any Drow gear I grab in the Underdark will turn to crap once I emerge again into the sunlight. No profit there.
    .....Also, parenthetically, let me say that the Bag of Holding I scored in the Spellhold dungeon is a piece of garbage. It doesn't hold anywhere near as much as Hexxat's casket. OK, it's better than nothing, but I had expected more from it. Most disappointing. :/
  • TrouveurTrouveur Member Posts: 863
    You can sell drow gear to the duergars.
  • jmerryjmerry Member Posts: 4,082
    The Jester's Chain, of course. /s
    FredN wrote: »
    .....Also, parenthetically, let me say that the Bag of Holding I scored in the Spellhold dungeon is a piece of garbage. It doesn't hold anywhere near as much as Hexxat's casket.
    Bag of Holding capacities in BG2EE:
    - Hexxat's bag: 100 items. Including the casket.
    - Spellhold bag: 100 items.
    - ToB bag: 2000 items.

    Regarding drow gear ... it also has low sell values. Sure, you'll get a bit of gold from it, but not that much.

    Though if you're selling gear in the Underdark, the svirfneblin merchant is your best bet. The duergar merchant, when you're not in the drow disguise, has the worst prices in the entire campaign. For both selling and buying.
  • FredNFredN Member Posts: 494
    edited May 19
    >- Spellhold bag: 100 items.<
    Seriously? They both hold the same amount? I put sone arrows and such into the one I got from spellhold and it got overloaded. I'll check it again when I re-enter the game just to make sure I wasn't delusional. And yeah, Svirfneblin is the merchant to go to in the Underdark. Didn't even know there was a Duergar one.
    Post edited by FredN on
  • FredNFredN Member Posts: 494
    edited May 19
    OK, I see the what's happening. My ammunition cannister actually got filled up, so I tried to stick 110 arrows in the bag of holding. Each arrow counts as 1 item, so of course I got the message that the bag was full. When I cut the number of arrows down to an even 100, there was no problem. Duh! ::facepalms::
  • atcDaveatcDave Member Posts: 2,610
    There is an “unlimited capacity” tweak on the CDTweaks mod. I don’t believe it’s actually infinite (!). But close enough for government work…

    I do gather and sell ALL of the many little things that cross my path in the course of adventure, and typically end up with plenty of gold. But I rarely worry about going back for things. Still, I’ll expect to end the game with a sizable surplus. Usually in the 400k + range. Last run over 1000000.
  • jmerryjmerry Member Posts: 4,082
    atcDave wrote: »
    There is an “unlimited capacity” tweak on the CDTweaks mod. I don’t believe it’s actually infinite (!). But close enough for government work…
    32767. Which is obviously the highest possible capacity without actually being infinite. Presumably there's some reason that the "unlimited" setting of having 0 in that field doesn't work for bags.

    Probably the only way you'd ever run into that higher cap would be if you piled massive stacks of nonmagical ammo in there.
  • atcDaveatcDave Member Posts: 2,610
    That is a lot! I can't imagine ever approaching such a limit.
  • DhariusDharius Member Posts: 671
    edited May 20
    The Jester's Chain is unique and has a cool visual effect once worn, but is of limited use, unless you're playing a barbarian who doesn't already have the Ashen Scales (which is in some ways better, but heavier).

    From a pure gameplay perspective getting the two pairs of boots is a better option, but not the most artistic one.
  • FredNFredN Member Posts: 494
    edited May 20
    >The Jester's Chain is unique and has a cool visual effect once worn<
    .....You are kidding me, yes? You are making a jest about the Jester's Chain mail, right?
    This armor is terrible for a Bard! It disables spellcasting and thieving abilities. And you want me to actually waste tokens on this piece of junk? I certainly wouldn't wear it; my Blade has the Melodic Chainmail armor +3, which does allow all spellcasting and thieving abilities.
    .....OK, to be absolutely fair, while allowing thieving abilities to be used, the Melodic armor also reduces their success rate by a small amount. This is easily remedied by a potion of master thievery, however.
  • DhariusDharius Member Posts: 671
    edited May 20
    It's not for bards - it's for barbarians, or perhaps warriors and clerics with low strength :) It's still unique and cool looking whoever wears it though ;)
  • FredNFredN Member Posts: 494
    edited May 20
    .....Ah, here's another reason not to get this armor. I have sets of armor coming out of my ears. Shadow Dragon armor, Delver's Plate, Full plate mail, Full Plate +1, etc. I must have sold around 20 sets of high quality armor during the course of this run. And nobody has to worry about low strength. Strength boosts are a dime a dozen. My own crew has the Hands of Takkok and a Girdle of Hill Giant strength. Not to mention the strength spell and potions of strength.
    .....The only possible reason to get this armor would be if your MC was a Barbarian. But why in the name of all the Gods of Chaos would you want to play a Barbarian, when you can be an out-and-out Berserker and not gimp yourself for the whole game? But even then, I am sure there is some decent splint mail somehwere that you could buy with cash. Save those precious Mithril Tokens ... very limited supply, unlike mere cash ... for those universally useful Boots of the Cheetah.
  • jmerryjmerry Member Posts: 4,082
    I've played a run featuring a non-spellcasting bard. Arcane and divine spells were forbidden for the entire party, but I wanted bard song and occasional wand use.

    He still didn't get the Jester's Chain. Nonmagical full plate is so much better, and I was starting to pick up HLAs around then.

    The other problem that armor has mechanically is that enchanted armor that only grants AC is bad in BG2. Saves are so important at high level, and enchanted armor locks you out of using a protection item; you need to be getting something special out of that slot to compensate for it, or at least a very high enchantment number.

    Regarding barbarians, they have their niche - which is not the same as the berserker's niche. They're not great at physical tanking until high levels when resistance takes over, but they've got movement speed for skirmisher tactics. Charge a squishy target, raging so the enemies can't get in your way with spells, hit them hard, and then get out.

    So the real point here is that even for a barbarian, more boots of speed are better than a set of enchanted chain mail.
  • FredNFredN Member Posts: 494
    > enchanted armor that only grants AC is bad in BG2. Saves are so important at high level, and enchanted armor locks you out of using a protection item<
    Oh, I agree. I always use plain Full Plate and not something like Plate +1. That way I can use stuff like the various cloaks, rings and whatnot to add to our saving throws. But +1 Plate is nice for selling to merchants.
  • FredNFredN Member Posts: 494
    edited May 20
    Ah, I just thought of 2 exceptions. Jaheria had the +3 Doomplate, which brought her AC up to -7. In that case, I decided that the loss of use of cloaks/rings of protection was offset by her nice AC. Combined with Armor of Faith, she was quite the Tank. The other armor is the Delver's Plate +2. This armor gives a nice AC, but also provides an important +2 on saves vs magic.
  • DhariusDharius Member Posts: 671
    I like playing barbarians :) I like rushing around hitting things
  • FredNFredN Member Posts: 494
    edited May 25
    > they've got movement speed for skirmisher tactics<
    This would be somewhat true if it weren't for the fact that there are a number of items that improve speed. I have some bracers that cast Imrpoved Haste, several pairs of Boots of the Cheetah, and something like 20 oils of speed.
    >I like playing barbarians :) I like rushing around hitting things<
    Play a Blade Bard and get Offensive Spin as a skill. This increases your movement rate as well as your APR. Play a Berserker wearing Boots of the Cheetah; you get speed and rage ability, plus you can wear any armor.
    That's not to say you shouldn't play a Barbarian if you so desire. I am just pointing out that there are alternatives that offer the same things that attract you to the Barbarian profession.
  • jmerryjmerry Member Posts: 4,082
    Items that boost speed? That's why you give the barbarian boots of speed, so that they move faster than even another character with boots of speed. The boosts stack.
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