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Bug Detection - nwn ee - getfactionaveragereputation

Hi, I think I found a bug in nwn:EE

The getfactionaveragereputation function also takes into account the members of that faction who died (the reputation from the dead is reset to 50).
This is why the "paladin midnight" module does not work well with enhanced, but it worked with diamond.

How to replicate the bug:
- in the toolset create two non-hostile npc and assign to both (for example as heartbeat) a script that makes them tell the player's reputation
- attack one of them: the reputation for both will drop from 50 to zero
- after one of the two is dead and his body disappears, the reputation for the other will be 25.
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