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Ka-rashur: advice needed

FredNFredN Member Posts: 478
We are running the Wacher's Keep maze. I have to defeat this guy and his 6 buddies in order to get their Portal Gem, but I keep getting toasted. I have tried everything I could think of, to no avail.
1) Everyone drinks oil of speed
2) Everyone casts any and all armor protection they have
3) Protection from Electricity on everybody ... those guys love to bounce lightning off the walls
3) Hexxat, invisible and wearing cloak of non-detection, summons her Shadows
4) I go defensive spin and then play Enhanced Bard Song
5) Edwin tries to summon Dark Planatar
6) Dorn melees nearest foe using Foebane and Whirlwind
7) Viconia tosses off a chant, then also melees
8) Jaheria also enters melee
None of this particularly helps. By round 3, two of my guys are showing red health; those bone fiends are particularly obnoxious. We duck out the portal and heal up, then come back for round 2. Hexxat's shadows have, of course, been mowed down while we healed up. We do manage to put a hurting on one or two, but score no kills and are forced again to flee. Usually too low on heal spells to come back for round 3. Any suggestions? I am thinking of using Offensive spin instead of Defensive and tossing Melf's Meteors at them, but I'd need to keep out of melee range. Worth a try I guess. :*
Post edited by FredN on

Comments

  • jmerryjmerry Member Posts: 4,077
    Well, let's start with what definitely won't work.
    - All devils are immune to fire. Don't bother with fire damage spells.
    - Every member of this group sees through invisibility. Backstabs are nearly impossible to set up, and the leader's fully immune. Also, no chance to set thief traps as you're in combat immediately. Sorry, Hexxat, this just isn't your fight.
    - Most of them have standard fiend immunities (fear, charm, confusion, feeblemind, poison, polymorph) while the bone fiends have standard undead/construct immunities (add stun, sleep, petrification, and level drain immunities, drop polymorph immunity).
    - All of them are immune to nonmagical weapons. Some require +2 to hit, and the leader requires +3.
    - All but the erinyes and imps regenerate. A battle of attrition is a losing strategy.

    Now, some more positive tips.
    - While the cornugons are immune to lightning, their boss isn't. Ka'rashur has 50% magic resistance, and that's his only protection against all that lightning. Bone fiends also lack any lightning resistance. Since you're already protecting your party, why not add some more lightning bolts?
    - Imps are hard to target because they constantly go invisible, but they're squishy. Only 20 HP. An AoE magic damage effect will take them down. That, or you just ignore them until you've dealt with the larger threats; the imps don't hit hard.
    - Erinyes don't hit hard either. They're mainly support casters, but they also have a bow and a sword. Since they prefer the bow, hitting them in melee is highly effective if you get the chance.
    - Ka'rashur is the highest priority to take down; they can summon in replacements for losses taken.
    - Spells such as Lightning Bolt can disrupt casting even if the target is immune to the damage. Edwin might want a Minor Globe of Invulnerability here.
    - One evil suggestion: summon some demons. All of the devils in this fight except the bone fiends (which are too dumb for this strategy) will prioritize attacking demons over anything else. Because Blood War. Any of Cacofiend (nabassu), Summon Fiend (glabrezu), or Gate (pit fiend*) will work here. Since Gate appears on the cleric spell list, Viconia and Edwin can both get in on this action. (Do remember your Protection from Evil 10')

    * Wait, a pit fiend? Isn't that a devil? Just like Ka'rashur? Yes, but the scripts here check for the TANARI class as a marker for "demon", and the summoned pit fiend has that class.
  • FredNFredN Member Posts: 478
    Thank you for you advice; most helpful as usual. I do have a question however.
    >Also, no chance to set thief traps as you're in combat immediately. Sorry, Hexxat, this just isn't your fight.<
    I had no intention of her setting traps; her one task was to summon a bunch of her overpowered shadows, which she did.
    But when you say these guys can see invisible, is this just an ability that happens no matter what, or is it subject to the same limitations as casting a spell? Because Hexxat has potions of invisibility plus the Cloak of Nondetection. This is more powerful than the non-detection spell; it blocks spells like detect invisible, oracle, invisiblilty purge and the like.
  • jmerryjmerry Member Posts: 4,077
    It's a passive ability. Your people are still invisible, but they just ignore the effects of that. If Hexxat is invisible, they'll turn to face her and attack her - but if she somehow gets behind them anyway, she can still backstab. If Edwin's got Improved Invisibility up, they can target him with a lightning bolt - though he'll still get the save bonus.

    Oh, and the cloak of non-detection is fundamentally the same effect as the Non-Detection spell. It's just that, for some inexplicable reason, the spell is categorized as an illusionary protection. So most of the spells it's supposed to be protecting against remove the spell and then remove the invisibility. The cloak is just the spell without that weakness (or vulnerability to dispels).

    The ability to see through invisibility is not directly available to player characters in the unmodded game, but you can get summons with it. Devas and planetars see through invisibility. So if you've got a celestial out and there's an invisible enemy around, your celestial can attack it and target it with spells ... but only using its AI scripts, because you still can't see that invisible creature to issue the command.
  • sarevok57sarevok57 Member Posts: 6,029
    if this is the fight that you can cast prep spells on before you go through the portal you can make it a million times easier by having edwin set up a chain contingency of x3 horrid wiltings on "enemy sighted" and once this group goes hostile, woosh, blasted
  • FredNFredN Member Posts: 478
    edited June 12
    Alas, he doesn't know chain contingency yet. That's one reason why I decided to go on to Chapter 7 before trying this assault again. All my guys will get new abilities the next time they get promoted. Summon Deva, Assassinate, Magic Flute, Greater Whirlwind ... all kinds of good stuff. When Edwin gains another level, he'll get that ability. Thanks for the advice, though. Always appreciated.
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