Edwin is broken

.....Having a technical problem. When you have spells like minor sequencer, sequencer and spell trigger memorized, special ability buttons are supposed to appear so that you can utilize them. And that works for MC. But in Edwin's case, no buttons appear. Now he has both comtingencies in effect; that's not a problem bacause they are set to fire off under specific circumstances. But he cannot access the sequencers.
.....Nor can he memorize/cast new ones. So, my question is, can I somehow access the spells despite the absence of the ability buttons? I am not talking about erasing the spells from his spell book; that I know how to do. I want to be able to use the spells, or failing that, remove the spells from his memory so I can try memorizing them again and hope that this time buttons appear.
.....Nor can he memorize/cast new ones. So, my question is, can I somehow access the spells despite the absence of the ability buttons? I am not talking about erasing the spells from his spell book; that I know how to do. I want to be able to use the spells, or failing that, remove the spells from his memory so I can try memorizing them again and hope that this time buttons appear.
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To clarify, you have the sequencers on that screen but you don't have the "activate this sequencer" ability in your innates? Sounds like a familiar bug - resurrection used to do that whenever applied to a living party member - but patch 2.6 was supposed to fix that.
(And no, you couldn't avoid that bug by not using resurrection spells to heal. Some cutscenes resurrect the party, including both the entrance into the final Abyss area of SoA and the exit from it.)
At this point, it might require save-editing to fix it. And some detective work on how this happened. I could edit the save to either clear those sequencers or to add back the ability to cast them.
And, actually, there's one fix that should work without needing save-editing: kill Edwin and then raise him. Death clears the opcode 256 "there's a sequencer with these spells" effect, so you should then be able to cast new sequencers.
More weirdness. OK, does this mean that if I start a new game totally from scratch, when I recruit him in SoA, Edwin will then get ability buttons for his sequencers?
If you start a new run (now that you're in patch 2.6), you'll be good. At least for this particular bug, Any mage will be able to "memorize" a sequencer, and they won't randomly lose that sequencer to a cutscene or a Mass Raise Dead.
On your current save? You have to deal with those effects on the character. Which leaves three choices.
- Edit the save.
- Kill Edwin and resurrect him. (Missile damage is a good choice, because it can't chunk people).
- Keep playing without sequencers,