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Override Functionality

NoVertigoNoVertigo Member Posts: 2
Hey everyone,

I wanted to understand the use of the override folder in the enhanced edition of Neverwinter Nights. Im not sure if this is the true area it should be posted:

In the diamond edition of NWN, it use to be that I would create a script, item etc, place it in the override folder, load up a module, even the official campaign, and the functionality of that script and item would work.

In the enhanced edition, I have an item and a script . When the item is used, it fires off the script which is named the same as the item.

When I try this method in the Wailing Death, it is not working. The items are spawning, but the scripts are not. Is this an issue with tag-based scripting? Or maybe OnActivation()?

This item and script were used perfectly fine on Diamond, but when placed in the document/override, they are not

Comments

  • NoVertigoNoVertigo Member Posts: 2
    SOLUTION:

    I made the mistake of not editing the module's OnActivate and OnModLoad and using the x2 files that allow tag base scripting.
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