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Serious bug with Dorn

We are in the final stage of Dorn's Resurrection Gorge quest. We have all 3 summoning stones and are outside the room with the summoning circle. However, the instant we enter the room, when I check our inventory, the three summoning stones have vanished. Also, the body in the circle doesn't respond to a Raise Dead spell, while summoning a critter and killing it does nothing. What the heck is going on here?

Comments

  • FredNFredN Member Posts: 584
    edited August 6
    Things get even weirder. As I said, the dead Vernus doesn't respond to Raide Dead, a Resurrection spell, or the Rod of Resurrection. However, if we do nothing and just walk to the center of the Summoning Circle, the game itself says "The sacrifice of a sentient being is required", whereupon one of the party, usually Jaheira, is promptly killed, i.e. "chunked". No body left to raise. Azothet then appears and the play proceeds as usual; we kill her, Ur-Gothaz shows up and gives Dorn the Visage, and all is well. Except we have pernamently lost one of our most powerful members. This is not acceptible. :#
  • TrouveurTrouveur Member Posts: 933
    FredN wrote: »
    Things get even weirder. As I said, the dead Vernus doesn't respond to Raide Dead, a Resurrection spell, or the Rod of Resurrection.
    Indeed it's a bug, currently only fixed in the EE Fixpack.
  • FredNFredN Member Posts: 584
    edited August 7
    No idea what the EE Fixpack is. Where can I find it?
    Meanshile, being a devious and unscrupulous person, I have thought of a workaround. I can go back to the other side of the Gorge, and go back to the Copper Coronet. I can remove Jaheira from the party, and recruit someone whom I absolutely hate and would, under ordinary circumstances, never, ever recruit. Namely Minsc. We head back to the Gorge, and hopefully Minsc will the the chosen sacrifice this time around. Minsc is gone for good, and we get the swag, including the Visage. A double win!
  • atcDaveatcDave Member Posts: 2,664
    EEFixpack is available at Gibberlings3.
  • FredNFredN Member Posts: 584
    edited August 7
    Ugh! I went to the Gibberlings website, and the general consensus of opinion was that installing it into a game already in progress could result in "issues". I don't need more issues, thank you, so I am going to try my workaround and see what happens.
  • DinoDinDinoDin Member Posts: 1,648
    I've had this issue too. If you want to solve this quest without sacrificing a companion, just put a summon in the circle. I can't verify if this works on all summons, such as skeletons. This is the simplest workaround I could find.

    I could never get the druid NPC to work.
  • FredNFredN Member Posts: 584
    edited August 7
    > just put a summon in the circle. I can't verify if this works on all summons, such as skeletons. This is the simplest workaround I could find.<
    Nice suggestion, but that doesn't work for me. If I do anything, anything at all ... casting a haste spell, summoning something, drinking a potion or using any item ... the summoning circle becomes inactivated. No sacrifice is demanded and no demons show up.
  • jmerryjmerry Member Posts: 4,123
    Raising Vernus did work before patch 2.6; it was specifically the update to resurrection spells in that patch that broke him. (The spell payloads were moved to new subspells, which are then cast only if the target is actually dead. Unfortunately, Vernus is technically alive, so the subspells never reach him. That includes the variable-setting effect that activates the scripting for Vernus coming alive. Oops.)

    The bug fix in the EE Fixpack is a copy of one I had already made as a component in my tweak mod. And that component is safe to install on a run in progress; it doesn't touch any text or any of the resources that are included in the save.
  • FredNFredN Member Posts: 584
    Well, and I was so happy to upgrade from 2.5 to 2.5. I had no idea. Is there any way for me to downgrade back to 2.5?
  • TrouveurTrouveur Member Posts: 933
    It would be a very bad move to downgrade. It would be safer to install the component from Jmerry's mod.
  • FredNFredN Member Posts: 584
    edited August 7
    OK, I give up. Dropped Jaheira from the party, and recruited Minsc, hoping to have Minsc be the chosen sacrifice. No such luck; Korgan was the Chosen One this time. Seriously annoyed I removed Korgan from the party also, and recruited Nalia. Now the circle had two possible victims that I wouldn't miss. Nope, nope, nope. This time Edwin bit the dust. I can't figure out any pattern as to who the sacrifice will be. I am getting pretty frustrated. I have one more desperate possibility to try, but I am not terribly hopeful.
  • FredNFredN Member Posts: 584
    Also, what happens if we are forced to abandon the quest totally? Do paladins and clerics of Helm and Torm keep coming after us?
  • DinoDinDinoDin Member Posts: 1,648
    FredN wrote: »
    > just put a summon in the circle. I can't verify if this works on all summons, such as skeletons. This is the simplest workaround I could find.<
    Nice suggestion, but that doesn't work for me. If I do anything, anything at all ... casting a haste spell, summoning something, drinking a potion or using any item ... the summoning circle becomes inactivated. No sacrifice is demanded and no demons show up.

    Sorry to hear that. It is indeed a very serious bug and I wish they would prioritize making it work. It's a mainline companion quest after all. For this reason I think people should make sure they do a separate save right after entering the gorge. Just posting this for future readers.

    Since summons don't work for you, a second thing to try, if you're sacrificing a companion, is to only move that companion forward once you enter the area. I experimented with this before getting the summoned creature trick to work, and was able to get it to sacrifice the right companion.
  • FredNFredN Member Posts: 584
    Hmmm; ok it's worth a try. I hate minsc with a passion hotter than a thousand suns! So his eradication combined with successfully completing the quest would be a win-win situation. And since we will be on the edge of the room, we will hopefully have time to beef up a bit before the summoned demon can engage us in combat.
  • gorgonzolagorgonzola Member Posts: 3,886
    "The sacrifice of a sentient being is required"
    I don't know what in game is considered a sentient being but it is possible that a skeleton is not so while a summoned ogre, a gnoll or the warrior that is summoned with a certain item you can get in the bridge districts are considered sentient beings.
    I am only guessing as I play only good or neutral so I never did the Dorn quest.
    jmerry wrote: »
    Raising Vernus did work before patch 2.6; it was specifically the update to resurrection spells in that patch that broke him. (The spell payloads were moved to new subspells, which are then cast only if the target is actually dead.
    I did not know that "fix", if I get it right with patch 2.6 is no more possible to use the Wand of Resurrection as an emergency healing tool to heal a party member that is at low hp but still alive.
    Am I right?
  • FredNFredN Member Posts: 584
    edited August 7
    Ok, your suggestion actually worked! Sending Minsc into the Circle first made him the chosen sacrifice. And I hope to Hell that the miserable, disease spreading rodent, Boo, went into oblivion with him.
    I do have to say that I fail to see how killing Azothet is going to throw the vengeful Helmite possies off our trail. Seems like a bit of a gap in logic there. But hey, it's Baldur's Gate. Logic doesn't always apply. To quote Mr. Spock "Logic is a pretty flower that smalls bad!'
  • TrouveurTrouveur Member Posts: 933
    The goal was to free Dorn from his master, not escaping the helmites.
    Glad it worked out for you. 🙂
  • TrouveurTrouveur Member Posts: 933
    gorgonzola wrote: »
    "The sacrifice of a sentient being is required"
    I don't know what in game is considered a sentient being but it is possible that a skeleton is not so while a summoned ogre, a gnoll or the warrior that is summoned with a certain item you can get in the bridge districts are considered sentient beings.
    I am only guessing as I play only good or neutral so I never did the Dorn quest.
    jmerry wrote: »
    Raising Vernus did work before patch 2.6; it was specifically the update to resurrection spells in that patch that broke him. (The spell payloads were moved to new subspells, which are then cast only if the target is actually dead.
    I did not know that "fix", if I get it right with patch 2.6 is no more possible to use the Wand of Resurrection as an emergency healing tool to heal a party member that is at low hp but still alive.
    Am I right?
    Indeed, it's a resurrection wand, not an healing one. So now it can only be used to save dead members.
  • gorgonzolagorgonzola Member Posts: 3,886
    edited August 8
    @Trouveur fair point, the purpose of that wand is to resurrect people, not to heal them.
    Still in the pre EE game and in the EE before the patch it was a dual purpose wand and some players like to use it for both the tasks. If I am not wrong the EE developers stated years ago that their intention was to fix bugs of the original game that could affect players that want to play "normally", thing that IMHO makes perfect sense, but I fail to see how such players would inadvertently use the wand on a character still alive as I fail to see how a player can unintentionally put 3 Projected Images in a Chain Contingency, those are only 2 many examples of fixes, one new the other quite old, whose scope is not the protection of the "normal players" but to restrict the freedom of the players that had fun using "alternative" strategies.

    Every time I discover that one of those fixes is introduced I am not happy, even if this particular one does not affect my gameplay as I very seldom used the wand as a healing tool in my +20 years of playing the game and anyway I still have my pre EE game if I want to play some exploits that are impossible in EE, it is just that I am not happy when I see the developers of a game fix things to impose on the players the way they think the game should be played when the fixed thing is not affecting players that are not intentionally use it in a certain way and not fixing other things that they probably should, an example is how the Simulacrum clone retains the spells.
    Originally the spells retained was the ones of the left side of the spellbook so the player had control over it when he prepared the memorizations before the rest, now an alphabetical order is used so the Simulacrum is only useful for Sorcerers that can use all the spells they know or FighterMages that can use the clone as a physical damage dealer while the single class Mage's clone will probably end without some key spells being a quite not useful spell casting helper.

  • FredNFredN Member Posts: 584
    edited August 8
    A couple of further comments. I did summon an Ogre on one attempt, but that didn't trigger the Circle. As I mentioned, any action at all, including casting a summoning spell, inactivates the Circle. The Gorge demands the sacrifice be one of the party members. Once Azothet shows up, you can buff the remaining 5 members of your crew all you want. Since she is a Marileth, and fairly adept at melee combat, this is definitely recommended. Another bug is that, in my game at least, Azothet does not drop Water's Edge. Ur-Gothaz does, however, show up and reward Dorn with The Visage, so that much is working at any rate.
  • DinoDinDinoDin Member Posts: 1,648
    edited August 9
    One thing that might be worth trying in the future is having a save just prior to entering the inside of the tree. I was fortunate in that my most recent evil run, it was my second run with Dorn. So I knew about this bug and it had actually stalled out my previous run.

    So I made separate saves. The saves allowed me to do some trial-and-error in the summoning room. So I first figured out how to get the sacrificed companion right.

    IIRC, I summoned a fire elemental for the sacrifice, but I might be misremembering, it was months ago. Anyways, glad it worked, posting some of this for others too as google searches on the game often direct here. Still would love a patch for this as sacrificing the druid seems like the canon way to progress the story.

    Fair warning to others too using Dorn in BG2, there's alot that can go awry due to his quests. You can potentially miss out on a lot of content if you prioritize his quests and solve them in certain ways. This, and the summoning bug, are why I abandoned my first run with him.
  • jmerryjmerry Member Posts: 4,123
    The circle does care somewhat about creature type. Only "humanoid", "giant humanoid", or "monster" type creatures work. "Animal" and "undead" and "weapon" creatures don't. But it is pretty broad - you can feed the circle a spider or a demon or an elemental and it's just fine.

    So, which summons don't work?
    - Dogs and wolves from Monster Summoning 1 and 2. Each creature from MS1 is 50% to be valid, while each creature from MS2 or the wand is 75%.
    - Skeletons from Raise Dead.
    - Flying swords.
    - Various animals from Animal Summoning 1/2/3 and Conjure Animals.
  • FredNFredN Member Posts: 584
    edited August 10
    As I mentioned, my game was bugged worse than most. It was not possible to cast ANY spell once inside, without deactivating the Circle. That included not only summoning spells, but buff spells of any sort, like haste. ONLY an actual party member would suffice. I am not a clueless noob; I saved the game before trying a bunch of things. And ONLY a party member was acceptible as a sacrifice. Now, once the sacrifice was accepted, I could cast spells and perform other actions just as normal.
    Oh, and Azothet did not drop Water's Edge either, although Dorn did get the Visage at the end.
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