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Acifer's Upcoming Mods Discussion Thread

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  • AciferAcifer Member Posts: 370
    Nymrod85 wrote: »
    I don't know if this is what you are planning with this upcoming mod but I always felt the Rhynn Lanthorn should have been tied to Myth Rhynn. And given the icon chosen and the images, I think you might have thought the same?:) Cannot wait for this. Thank you for keeping my excitement about this game alive decades after its release.

    Thank you! Interesting idea, but... no, the next mod won't take place in Myth Rhynn. You'll be visiting Myth Rhynn in Skyfire. But I don't plan on expanding the Rhynn Lanthorn quest in Skyfire very much, just add the location for the mod itself and add some references to make the transition smoother. It is an intriguing idea, though.
  • AlatanAlatan Member Posts: 16
    Hey folks. Is there any news on the progress of the known mods? Id love to start a new game with as many of them as possible.
  • AciferAcifer Member Posts: 370
    edited December 2025
    I hope to be able to release my next, smaller mod soon. However, I don't want to rush anyone involved in the project, so I can't give an exact release date.
  • AlatanAlatan Member Posts: 16
    Acifer wrote: »
    I hope to be able to release my next, smaller mod soon. However, I don't want to rush anyone involved in the project, so I can't give an exact release date.

    Thanks for the update.

    Im really curious about whats the story of the new mod. Can we get a brief synopsis or a teaser of the new mod? All i heard is that its set in the Snakewood region. Is it connected to the Throne of the Mad God, considering the proximity of the region? Or any of the other mods, or is it a standalone adventure?
  • AciferAcifer Member Posts: 370
    edited December 2025
    The new mod revisits a small side quest from the very early chapters of Shadows of Amn; one that some may be surprised to see expanded.

    There will be no apocalyptic stakes. It's a rather quiet standalone story, a classic side quest for SoA, focused on atmosphere and smaller moments rather than spectacle. Which doesn’t mean there won’t be hard battles or the occasional chance to butt-kick evil, of course. With Lava’s help I hope I managed to achieve all that.

    After all the gore and filth of Call of the Lost Goddess, Crucible and the perils in Throne of the Mad God, I just felt the need to create something more deliberately peace- and beautiful. Maybe a moment to breathe before descending into the Underdark in Silverrealms.
  • AlatanAlatan Member Posts: 16
    Acifer wrote: »
    The new mod revisits a small side quest from the very early chapters of Shadows of Amn; one that some may be surprised to see expanded.

    There will be no apocalyptic stakes. It's a rather quiet standalone story, a classic side quest for SoA, focused on atmosphere and smaller moments rather than spectacle. Which doesn’t mean there won’t be hard battles or the occasional chance to butt-kick evil, of course. With Lava’s help I hope I managed to achieve all that.

    After all the gore and filth of Call of the Lost Goddess, Crucible and the perils in Throne of the Mad God, I just felt the need to create something more deliberately peace- and beautiful. Maybe a moment to breathe before descending into the Underdark in Silverrealms.

    Thanks for the preview and the work you put in! I hope you have as good of a time making these mods as the community has playing them. Cheers!
  • hawkseeker20_04hawkseeker20_04 Member Posts: 42
    edited April 8
    Hey @Acifer, just dropping a comment here after so long, and i think i know what you could do with the shipwreck area you made, by adding the Black Tomb of The Corsair as a substory in one of your mods, it's criminal that like 80% of the places mentioned in Volo's Guide to Baldur's Gate II do not appear in... Well, Baldur's Gate II.

    Also i'm still looking foward in how you will implement The Battlescarred Bard inn and the Wave District in future mods and i think it would be cool if you made the innkeeper of The Battlescarred Bard progressively angrier everytime you played your instrument as a bard.
    Post edited by hawkseeker20_04 on
  • shevy123456shevy123456 Member Posts: 474
    It's been a little while since my last play through; I was testing the NPC
    called Aura (from TheArtisanBG, see https://github.com/TheArtisanBG/Aura_BG1_BG2_EET).

    That got me thinking though ... Lava has various mods; I believe probably the most
    story-centric new NPC was Dvaradime (https://downloads.weaselmods.net/download/dvaradime/).
    Argent77 does not seem to have specific NPCs, but he has the Djinni mod, which kind of is a
    NPC if you think about it (though a bit unusual for several reasons): https://github.com/Argent77/DjinniCompanion

    I am not sure whether Acifer has a specific NPC mod. I was unable to find a specific NPC mod
    at: https://github.com/AciferBG

    There are some kind of semi-NPCs though, like that trapped female paladine in call of the lost or last
    goddess. Acifer is also very busy. The quest/area mods take time, I guess that is easy to notice. However
    had I was wondering whether Acifer would be up for a specific NPC centric mod? The scope could ideally
    be smaller than for any quest mod. The NPC could perhaps be focused on one or two unique ideas,
    a bit similar to the Aura NPC (but smaller in scope). It could also perhaps be integrated in the area
    mods, or at a later time (some trapped dwarf or something like that or a slave and so forth). The idea
    here would be basic to have a NPC specific mod, have that NPC be interesting, somewhat polished,
    but also significantly less work than for the area-specific mods. The Dusk NPC mod in a way started
    like that (to some extent), before it was extended to other NPCs and very large areas. I mostly
    refer to just a unique and interesting NPC. Could be story/lore-centric rather than for powergaming,
    though I guess nobody would mind a powerful NPC either. (Aura kind of semi-replaced Jan for me,
    though I have to play the mod again next time to really make up my mind, as Jan is just so cool
    as NPC, but Aura's feature set is more interesting right now; though if anyone ever wants to make Jan
    more useful, I couldn't get the potion-specific mod to work anymore last time I tried it, but I digress).
  • megrimlockmegrimlock Member Posts: 108
    edited April 9
    I am not sure whether Acifer has a specific NPC mod. I was unable to find a specific NPC mod
    at: https://github.com/AciferBG... However had I was wondering whether Acifer would be up for a specific NPC centric mod?

    Are you for real? He posted about 3 NPC mods in development on the previous page of this thread. You responded to the post.

  • AciferAcifer Member Posts: 370
    Hey @Acifer, just dropping a comment here after so long
    Good to hear from you again! Those are some very interesting ideas. It’s been a while since I last read Volo’s Guide to BG2.
    As for the Battlescarred Bard, regardless of the storyline, a place outside of Athkatla where players can gather and take a break would be nice imho.
    megrimlock wrote: »
    He posted about 3 NPC mods in development on the previous page of this thread.
    So true B)
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