Aerie's defence

Thus seems a bit weird; not sure if it is some sort of glitch, or something due to her physical nature. With the usual spells, we can pump her AC up to -1; still not great, but acceptable. However, no matter what bracers I give her ... AC 4, AC 3 .... her AC never changes. Nalia's AC, on the other hand, does vary depending on what bracers she is wearing. What's going on here?
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- Bracers of AC N.
- Body armor, including some types of robe.
- Spells. Armor, Shield, Ghost Armor, Spirit Armor, Barkskin.
I suspect you have a fairly strong AC-setting effect on Aerie, which renders those bracers moot. And you don't have one on Nalia.
Since Aerie’s 17 Dexterity gives a bonus of 3 to her armor class, you’ve got some combination of gear giving her an AC of 2.
Basically, pick one "AC = N" effect to use, and then don't bother with any others. An AC-setting effect weaker than your standard is useless, and even one that's stronger than your standard has reduced value because it's not much of an improvement.
Effects like a cloak/ring/amulet of protection, or a shield? That's different. An "AC +X" effect does stack with "AC = N", and with other "AC +X" effects.
Oh, and of course you're not going to give Aerie any sort of body armor that blocks mage spellcasting. That would just be silly. But eventually you'll be able to buy something like archmage robes (AC = 5) or find a set of elven chain (AC = 5 base, further modified by enchantment level) that does allow her to cast all her spells.
Also, a small addendum to what @jmerry said; it's true that only one source sets a character's base AC, but that doesn't mean the other sources are irrelevant.
Example:
Viconia wears Human Flesh +5 and also drinks a Potion of Defense. The potion takes priority, so her base AC becomes 0. But the armor's penalties against Piercing and Missile still apply. In fact, she'd actually be harder to hit with those types if she took it off.
On the other hand, if she put on plain Studded Leather, her AC vs. Slashing, Piercing and Missile would all improve, even though her overall AC wouldn't change.
Ofc it's better to have a good AC, but i mean it's not my main goal, 90% of the time you can rely on summoned creatures/Mordenkainen Swords to tank enemies anyway 🙃.
In LOB AC is pretty useless too, and summons are even more tanky.
1) Neither Nalia nor Aerie are using any bracers right now, nor are either of them wearing any armor, enchanted robes or the like. Nalia and Aerie are both wearing Armor, Shield and Ghost armor spells. Both are around the same level mage ... level 11 for Nalia, 10 for Aerie. Yet their ACs are significantly different. Aerie's AC is a respectable -2, while Nalia is rocking a very nice -6. I am curious what the reason might be for this discrepancy. OK, Nalia is wearing a +1 cloak, and has a Dex of 18 vs 17 for Aerie, but that only accounts for at most a +2 difference. (Aerie is opting for the non-detection cloak instead).
2) For comparison, Jaheira, Anomen and Mazzy are all AC -2, while my Swashbuckler is also at -6.
(Oh, and that Armor spell is really very useless. The Shield spell is still useful for the missile bonus and immunity to Magic Missile, but the basic Armor spell only has base AC going for it and you've superseded that. Might as well spend that spell slot on something else that might have a chance at being useful.)