[MOD] Multiclass Kits

Multiclass Kits
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Readme
Overview
This is a little side project I came up with when I coded the class-change library for Convenient Enhanced Edition NPCs. It allows you to install all kinds of true multiclass kits from any combination of single-class kits which allows unusual combinations such as Kensai/Assassin or Berserker/Wild Mage/Swashbuckler. Custom kits from mods are considered as well if detected.
The mod supports any Enhanced Edition games at patch version 2.0 or later, except PsT:EE.
Components
The mod contains 10 individual components, one for each available multiclass combination:
Each component offers two options how to install kits:
All kit combinations
This option installs all compatible multiclass kit combinations based on existing single-class kits. Some combinations may be skipped because of mutually exclusive race or alignment restrictions. For instance, the multiclass kit "Dwarven Defender / Wild Mage" may be unavailable as the Wild Mage kit is not available to dwarves.
It is strongly recommended to install this option after any other mods that install kits. Since true multiclass kits don't count against the hardcoded kit limit of the game engine it won't cause any further issues in that regard.
CAUTION: The number of potential kit combinations, as well as potential installation time, grows exponentially with the number of available single-class kits.
Choose manually
This option provides an interactive menu that allows you to install one or more multiclass kit combinations. Selected kits can be named individually by the user.
Download from GitHub
Readme
Overview
This is a little side project I came up with when I coded the class-change library for Convenient Enhanced Edition NPCs. It allows you to install all kinds of true multiclass kits from any combination of single-class kits which allows unusual combinations such as Kensai/Assassin or Berserker/Wild Mage/Swashbuckler. Custom kits from mods are considered as well if detected.
The mod supports any Enhanced Edition games at patch version 2.0 or later, except PsT:EE.
Components
The mod contains 10 individual components, one for each available multiclass combination:
- Fighter / Mage
- Fighter / Cleric
- Fighter / Thief
- Fighter / Mage / Thief
- Mage / Thief
- Cleric / Mage
- Cleric / Thief
- Fighter / Druid
- Fighter / Mage / Cleric
- Cleric / Ranger
Each component offers two options how to install kits:
All kit combinations
This option installs all compatible multiclass kit combinations based on existing single-class kits. Some combinations may be skipped because of mutually exclusive race or alignment restrictions. For instance, the multiclass kit "Dwarven Defender / Wild Mage" may be unavailable as the Wild Mage kit is not available to dwarves.
It is strongly recommended to install this option after any other mods that install kits. Since true multiclass kits don't count against the hardcoded kit limit of the game engine it won't cause any further issues in that regard.
CAUTION: The number of potential kit combinations, as well as potential installation time, grows exponentially with the number of available single-class kits.
Choose manually
This option provides an interactive menu that allows you to install one or more multiclass kit combinations. Selected kits can be named individually by the user.
Post edited by argent77 on
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Comments
I'm looking forward to try it in my next install.
Any idea if it works with these components?
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single-Classes: v18
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v18
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v18
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multi-Class Restrictions -> Install options one and two (everyone can multi-class anything): v18
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2552 // Alter Gnome Mage Kit/Multi-Class Options -> Generic mage multi-class, enable all kits for single-class: v18
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customization and management: 35.21
If it does should it be installed before or after these mods?
I understand thank you.
I'll see what comes out with the SCS component and this mod then.