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Guide to Stat Distribution Metagaming

PugPugPugPug Member Posts: 560
Generally when rolling stats, you can get enough points so that your character doesn't really have any weaknesses. But for classes that use a lot of stats or for some dual-class and multiclass combinations, there's a little more pressure to get the most out of every stat point.

Unlike later editions of DnD that give a +1 to something for every 2 points, 2nd Edition does not use a uniform system for stat benefits. You can look in the Melee & Magic manual for these, though I will include the pertinent numbers here.

However, the manual doesn't include the effects of Constitution on high-level characters, which I have put below.

It also doesn't have the permanent stat increases you will come across in BG, BG2 and TOB. They are below in the spoiler box.

This guide will sometimes refer to class archetypes. Here they are:

Warriors: Fighter, Paladin, Ranger, Monk, Barbarian, Blackguard
Wizards: Mage, Sorcerer
Priests: Cleric, Druid
Rogues: Thief, Bard



Baldur's Gate


+1 to all stats in the form of a tome for each scattered throughout the game. However, there are three such tomes for Wisdom if you play through BG and its Durlag's Tower area.

If you export your character, import them to a new game and reacquire the tomes, the bonuses are cumulative.

These can be used by party members, though obviously that bonus would go away on a new playthrough.


Baldur's Gate 2: Shadows of Amn


A dream will force you to choose between Strength, Dexterity, Constitution or Wisdom. You will lose -1 from that stat.

Right before the final encounter of the game, you will get to make a series of choices. In each, there is a good choice and an evil choice. If you choose any of the evil choices, your alignment will change to Neutral Evil, and there will be no way of changing it back. Choosing the good choices has no effect on your alignment.

I'm not sure what BG2EE will do, but in BG2's original release, this has no effect on Paladin abilities. The exception is Turn Undead, which controls undead rather than destroys them if the Paladin or Cleric is evil. It would be kind of cool if, in BGEE2, this changes a Paladin into a Blackguard, though. Time will tell.

Fear:
Good: Immunity to +1 or normal weapons
Evil: +2 Constitution

Selfishness:
Good: +10 resistance to magic (you will lose 2 max HP, some XP and 1 dexterity in the process)
Evil: -2 bonus to AC

Greed:
Good: -2 bonus to all saving throws
Evil: +15 to HP

Pride:
Good: +20% resistances to fire, cold and electricity
Evil: Gain 200,000 experience

Wrath:
Good: +1 to Wisdom and Charisma
Evil: +2 to Strength (may also give +1 to primary stat, may or may not stack with the +2 str)


Baldur's Gate 2: Throne of Bhaal


The Machine of Lum the Mad will give you (or any character in your party you choose) +1 to each stat.

The Deck of Many Things can give you +1 to your class' primary stat. You'll have to either get lucky or reload saved games until you get it (look up a guide on how -- you can't get all "good" draws no matter how much you reload). You get Strength for warriors, Intelligence for wizards, Wisdom for priests, and Dexterity for rogues.

Dual-classed characters get the stat for the active class. For multi-classed characters, it prioritizes Intelligence > Wisdom > Strength > Dexterity. So a Cleric/Mage gets Intelligence and a Fighter/Cleric gets Wisdom, for example.



Now for the bonuses you get for certain stat thresholds.

Note that in 2nd Edition, stats have no bearing on your saves (with the exception of Constitution helping the short races) or how powerful or difficult to resist your spells are. There are also minor bonuses for each stat that I'm not bothering to list here: things like carrying capacity and lore.

I count up to either the point where benefits cap or at the highest natural score attainable in a single playthrough (no buffs from magic items or spells). That number may not be possible for all alignments, races and classes. See the spoiler for details.

Strength:
16: +1 damage
17: +1 to hit, +1 damage
18: +1 to hit, +2 damage
19: +3 to hit, +7 damage
20: +3 to hit, +8 damage
21: +4 to hit, +9 damage
22: +4 to hit, +10 damage
23: +5 to hit, +11 damage
24: +6 to hit, +12 damage

NOTE: Warriors with 18 strength get exceptional strength ranging from 1 to 100 (shown as 00). Don't worry too much about it though, because 18/51 through 18/99 give +2 to hit, and when you eventually use the tome, 19 is better than 18/00.

Dexterity:
15: -1 AC
16: -2 AC, +1 to hit ranged
17: -3 AC, +2 to hit ranged
18: -4 AC, +2 to hit ranged
19: -4 AC, +3 to hit ranged
20: -4 AC, +3 to hit ranged
21: -5 AC, +4 to hit ranged
22: -5 AC, +4 to hit ranged

Constitution:
15: +1 hp/level for first 9 or 10 levels
16: +2 hp/level for first 9 or 10 levels
17: +3 hp/level for first 9 levels (warriors only)
18: +4 hp/level for first 9 levels (warriors only)
19: +5 hp/level for first 9 levels (warriors only)
20: +5 hp/level for first 9 levels (warriors only), regeneration
21: +6 hp/level for first 9 levels (warriors only), regeneration
22: +6 hp/level for first 9 levels (warriors only), regeneration
23: +6 hp/level for first 9 levels (warriors only), regeneration

NOTE: Bonus HP is retroactive when Constitution is gained or lost, and bonus saves for the short races are recalculated on level-up.

NOTE 2: Bonus HP per level only apply to the first 9 levels for warriors and priests; 10 for rogues and wizards. After that, classes gain a set (and very small) amount of hit points per level.

NOTE 3: For every point of Constitution above 20, regeneration (automatic healing over time) is slightly faster. It will still be too slow to make a difference in combat, however. It's more of a convenience. There are also a few items in BG2 and TOB which grant regeneration, though not many.

Intelligence:
9:   6 max known arcane spells/spell level
10: 7 max known arcane spells/spell level
11: 7 max known arcane spells/spell level
12: 7 max known arcane spells/spell level
13: 9 max known arcane spells/spell level
14: 9 max known arcane spells/spell level
15: 11 max known arcane spells/spell level
16: 11 max known arcane spells/spell level
17: 14 max known arcane spells/spell level
18: 18 max known arcane spells/spell level
19: All

NOTE: Arcane spells are cast by wizards and Bards.

NOTE 2: Intelligence also affects the chance to learn a spell from scrolls, but this is irrelevant on normal and lower difficulty, as success is guaranteed.

NOTE 3: Because Sorcerers can only learn the spells they select on level-up, Intelligence means nothing special to them. Unlike in later editions of DND, Charisma doesn't mean anything special to them, either.

NOTE 3: Intelligence does not give magic users additional spells per day.

Wisdom:
13: Extra 1st-level spell/day
14: Extra 1st-level spell/day
15: Extra 2nd-level spell/day
16: Extra 2nd-level spell/day
17: Extra 3rd-level spell/day
18: Extra 4th-level spell/day
19: Extra 1st- and 4th-level spell/day
20: Extra 2nd- and 4th-level spell/day
21: Extra 3rd- and 5th-level spell/day
22: Extra 4th- and 5th-level spell/day
23: Extra 5th- and 5th-level spell/day
24: Extra 6th- and 6th-level spell/day

NOTE: Bonuses are cumulative and divine magic user only. A priest, Paladin or Ranger with 14 Wisdom gets two additional 1st-level spells.

NOTE 2: Your Wisdom score can effect what options are available to you in the Limited Wish and Wish spells in BG2. These are cast by Mages and Sorcerers.

Charisma:
16: 5% discount at stores
17: 10% discount at stores
18: 15% discount at stores
19: 20% discount at stores
20: 25% discount at stores

NOTE: The above numbers are not in the manual, and I found them on a Wiki site. There is no price penalty for low Charisma, and the discount caps at 25%.

NOTE 2: Charisma also affects the morale of your party (how likely they are to flee in combat) and your Reaction Adjustment. A combination of your Reputation and Charisma, this can mean a better or worse reward for doing a quest, and some NPCs will refuse to join your party if your Reaction Adjustment is too low.

For example, only a Lawful Good character (therefore starting with 12 Reputation) with 18 Charisma will be given a Dagger +1 for doing a particular quest in Candlekeep. Otherwise, you are rewarded with a few gold.




While I've taken great care to ensure this post is error-free, someone will probably find something to correct and embarrass me terribly. Sorry in advance. I will follow this thread and update as needed.

@Wiggles three comments down recommends an Android smartphone app with much of this information and more.
Post edited by PugPug on

Comments

  • KalanyrKalanyr Member Posts: 4
    It's probably worth noting that the reason there's such a huge gap between 18 and 19 is because fighter's get exception strength , which comes in a percentile value divided up into tiers, and fills in the values in between.
  • DeucetipherDeucetipher Member Posts: 521
    edited December 2012

    you should add that the good path - selfishness also deducts a point of dexterity, barring use of exploits.


    A throwaway note for Sorcerers being largely unaffected by intelligence would be nice (can they go below 9? if so, don't do that. Got to be able to read scrolls) I know it's implicit since you only mention bards and mages, but this is seemingly aimed at entry-level metagamers.

    Wisdom, contrary to the manual, does not improve magic defense.

    Spell bonuses for higher wisdom are relevant, since one can theoretically get to 24 natural wisdom (3xtome, lum, DOMT, Hell trial), and with a silver ioun stone (+1 wis) gain a bonus seventh level slot.

    I'd also note that 18/51+ gives you the best thac0 bonus for 18 str, and not to go crazy trying to roll a high xx score.

    just my opinion. :) feel free to ignore it completely. Really good info here.
  • WigglesWiggles Member Posts: 571
    On Droid smartphones, there's an app you can download (for free) called "Baldur's Gate Reference" and displays what 'X' on an attribute does. Also spell descriptions, spell progressive tables, xp tables, etc. Very handy.

    Not meaning to hijack your thread, but you could also find the info here for those that can't minimize their game.
  • PugPugPugPug Member Posts: 560
    edited December 2012
    Kalanyr said:

    exceptional strength

    Added. Thanks.


    you should add that the good path - selfishness also deducts a point of dexterity, barring use of exploits.


    Sorcerers largely unaffected by intelligence

    Wisdom, contrary to the manual, does not improve magic defense.

    Spell bonuses for higher wisdom are relevant, since one can theoretically get to 24 natural wisdom

    18/51+ gives you the best thac0 bonus for 18 str
    Added, with the exception of Wisdom and magic defense. While this was in the original manuals, it has been rightly omitted from the BGEE manual.

    I added to some of the other stats too where I had overlooked one or two of the spoiler bonuses. Thanks.
    Wiggles said:

    On Droid smartphones, there's an app you can download (for free) called "Baldur's Gate Reference"

    Added. Thanks.
  • IntoTheDarknessIntoTheDarkness Member Posts: 118
    edited December 2012
    Spoiler -






    wrath is your main stat +2, not strg if I recall correctly. and you get also +1 for getting mad at you-know-whom, but fixpack decided the latter is a bug.







    spoiler ends






    How do I hide a spoiler? thanks in advance.
  • PugPugPugPug Member Posts: 560
    [ spoiler ] blah blah blah [ /spoiler ]

    Without the spaces. I think you're right about the +1 being a bug, but I can't find any source to confirm the thing about the +2.
  • begolf00begolf00 Member Posts: 152
    @PugPug

    Thank you very much.
  • DinsdalePiranhaDinsdalePiranha Member Posts: 419
    edited December 2012
    @PugPug: you, sir, are awesome! :)
  • ShrimpShrimp Member Posts: 142

    wrath is your main stat +2, not strg if I recall correctly. and you get also +1 for getting mad at you-know-whom, but fixpack decided the latter is a bug.

    Wasn't it the opposite? I always thought it was +1 to your main stat, and +2 to strength, the bug being that there's a +1 strength that seems to be applied twice, so it should be only +1 strength and +1 main stat... but who can say? I personally like to get 24 (25 for HO) natural strength for my (evil) charname...
  • DinsdalePiranhaDinsdalePiranha Member Posts: 419
    Shrimp said:

    wrath is your main stat +2, not strg if I recall correctly. and you get also +1 for getting mad at you-know-whom, but fixpack decided the latter is a bug.

    Wasn't it the opposite? I always thought it was +1 to your main stat, and +2 to strength, the bug being that there's a +1 strength that seems to be applied twice, so it should be only +1 strength and +1 main stat... but who can say? I personally like to get 24 (25 for HO) natural strength for my (evil) charname...
    24? how?
    iirc you can get +1 in BG1, +2 in BG2, and +2 altogether in WK if you're the right class. that's 23, at best, and even lower for most multiclasses. how could you get it up to 24?
  • Humanoid_TaifunHumanoid_Taifun Member Posts: 1,055
    @DinsdalePiranha
    19 (half-orc) + 1 (tome) + (1+2) (hell trials) + 2 (WK) = 25
    The hell trials give +1 (main stat) + 2 strength.
  • PugPugPugPug Member Posts: 560
    Even where I've read about the +1 main stat +2 strength, I don't think it said they stacked...

    Unfortunately, I'm in no position to test it anytime soon. But it merits investigation and further comment.
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