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Dorn Stutter After Killing Kryll

Sam_Sam_ Member Posts: 172
edited December 2012 in Fixed
Dorn is in one of those start to try to talk every few seconds but stops type of stutters, preventing him from walking more than a couple of feet before stopping. It started in area AR5500 right after I killed the Necromancer (was it Kryll?).

Looking at Variables:

DORNCDEV=1
DORNEXISTS=1
DORNINTERACT=1
DORNPARTY=1
DORNPLOT=3
DORNTIMER1=1475827
DORN_AMBUSH=1
DORN_ROMANCE1=1137066
KRYLLDEAD=1

Expected behavior: this shouldn’t happen. If there is any other information needed to diagnose the problem, let me know. So far I haven’t been able to discern exactly which block in Dorn’s script is causing the hang.

EDIT: Game version is v1.0.2007

EDIT2: The offending block in DORN.BCS is block 22:

IF
Dead("KRYLL")
GlobalLT("kryll_conv","AR5500",2)
!ActuallyInCombat()
THEN
RESPONSE #100
StartDialogueNoSet(Player1)
END
Post edited by Avenger_teambg on

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