XP for Trap Disarming
Nibor_Scot
Member Posts: 61
Hello,
I found these two pages online and wanted to ask if anyone knows where to insert the described scripts, in which file?
https://nwn.fandom.com/wiki/Traps_and_xp
https://nwn.fandom.com/wiki/Simple_XP_reward_for_disarming_trap
My goal is to play a rogue who detects and disarms traps, and I only want to insert these so that I receive at least one experience point for each disarmed trap. I'm not interested in leveling up faster by investing a lot of experience!
Thanks for Help
I found these two pages online and wanted to ask if anyone knows where to insert the described scripts, in which file?
https://nwn.fandom.com/wiki/Traps_and_xp
https://nwn.fandom.com/wiki/Simple_XP_reward_for_disarming_trap
My goal is to play a rogue who detects and disarms traps, and I only want to insert these so that I receive at least one experience point for each disarmed trap. I'm not interested in leveling up faster by investing a lot of experience!
Thanks for Help
0
Comments
Thanks for Help
you have to open the modules in the toolset and find the specific trap in game that you want to edit, when you have the certain trap open one of the tabs should be called "scripts" and then you would have to make a script for the "OnUserDefined" option
so in the screenshot below this is right hand clicking on the desired trap and going to "properties" then it will give you a box with options
go to the "scripts" tab and by the looks of it you would put the script in the "OnUserDefined" option ( by making the appropriate script/ or copy pasting the appropriate script ) and then saving said script
yes, but you first need to open the main game module in the toolset ( the main game is just a pack of modules in one ) after you make the edits you save the module and then overwrite the game module with your saved one
its a bit of a pain, because of the few extra steps that need to be done to edit the main game module, but unfortunately that is just the way she goes