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Merchant Properties - Pricing

Is it possible to change the merchant pricing through scripts?
Specifically the Sell Mark Up and Buy Mark Down values?
I want to change the values as a reward for completing a quest.

Comments

  • ForSeriousForSerious Member Posts: 534
    It looks to be simple. They've supplied this function to open the store. In it, you can change the markup and markdown values.
  • WaterRabbitWaterRabbit Member Posts: 15
    Not exactly what I was looking for. I was looking for a method that would change the properties of the store object.

    But I can work with this.

    The Action Taken node would have to be something like this:

    if quest successful
    nBonusMarkUp = better price percentage
    nBonusMarkDown = better price percentage
    gplotAppraiseOpenStore

    else
    open store.

    Thanks for the assist.
  • ForSeriousForSerious Member Posts: 534
    My mind did at first go to parsing the json object of the store... but I think the results will be the same.
  • MelkiorMelkior Member Posts: 253
    Another method, although it has drawbacks, is to simply change which store is opened for the PC, so you have multiple shops nearby with the conversation selecting the appropriate one. Fairly obviously, this could be a problem if you want it to be possible for PCs to always be able to buy stuff which was previously sold.
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