Aerie
.....I initially didn't want Aerie in my party because she kept dying too readily, and wasn't advancing fast enough for my taste. Other posters scoffed, and said I was undervaluing her or using her improperly. I am forced to admit they were right; she just needed the proper gear and training. She's now level 11 mage, level 10 cleric, and can cast up to level 5 spells in each profession. With 88 health, an AC of -3 and a bunch of self-cast protection spells in effect, she is quite useful indeed.
.....As for gear, she has a bunch of wands, and the Sling of Everard if I want her to toss some missiles at someone. And of course healing spells and buff spells which she can cast on other party members. She's still the most fragile member of the party, but with spells like improved invisibility and haste in effect, the odds of her getting hit have been minimized.
.....As for gear, she has a bunch of wands, and the Sling of Everard if I want her to toss some missiles at someone. And of course healing spells and buff spells which she can cast on other party members. She's still the most fragile member of the party, but with spells like improved invisibility and haste in effect, the odds of her getting hit have been minimized.
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Multi-Class characters do have a different growth curve late in the game. I often have Jaheira right in the front rank to the end. It can get tricky because yeah, she won’t have the hit points of a single class warrior. But in all cases, you can make their versatility a strength. I know there are gamers who make a tank of Aerie late game. I don’t, I don’t buy it for role playing reasons if nothing else. But the multi- CAN do it.
I guess I feel about Haer D'Aelis the way you feel about Minsc!