How to add weapon looting to the official campaign via the Toolset?
SilentSword
Member Posts: 53
The official campaign has too few magic weapons. I want to use the toolset to edit the official campaign and add more weapons. Instead of placing the weapons directly on the ground, I hope they can be obtained either as boss drops or through looting treasure chests. Could anyone provide me with specific instructions? Thank you.
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which means you have to take each module ( that you wish to edit ) out of the nwm folder and place them in the mod folder, then once they are in there, you need to change their extension to .mod instead of .nwm
now the toolset will be able to open up the campaign mods
with this you can go into any container or boss in the game and place your custom weapons either in said container or on said boss ( if it is on a boss character make sure the weapon is actually droppable when killed )
if you wish to make the items random ( like they are now, but say add to the random item tables ) then you have to mess around in the .2da files and find the specific .2da file for the specific weapon table you want to customize and then make sure the reference line matches the item in game, this requires a bit more thinking and tinkering so only persue this option with care
once you have finished customizing your module with your custom weapons then you will need to transfer them back to the nwm folder and rename their extension .nwm so then the game can read it again
of coarse before you do any of this, make back up copies in case anything messes up, and all these files can be found in your Neverwinter Nights directory in the data folder
Thank you for your guidance, my friend.